Hi Josh,
So far I have only been looking at RPGs for the Super Nintendo.
As you get into more action oriented games I expect it would be
difficult to decode the screen information and represent the information
through audio at a fast enough speed to make certain games playable.
For example I have considered Donkey Kong Country which is a 2D platformer.
Simple levels might be made accessible through the same audio tricks
that games like BK3 use.
But many levels require fast response times and have so much going on in
the screen at once that it's a challenge to represent everything to a
player at all, let alone at a fast speed.
Sorry for the disappointing answer.
~ Ian Reed
Try my free games at http://BlindAudioGames.com
On 10/1/2014 6:25 AM, Josh Kennedy wrote:
oh wow! so this means old snes games like football and baseball could
become accessible also?
On 10/1/2014 4:38 AM, Willem Venter wrote:
Hi Ian.
Well done on finding a very interesting solution to the problem of
reading text out loud from the snes emulator.
Did you wrap the function that renders the text in the emulator
window? I think the technique can also be used for any other
open-source emulator or game which has a function to "print text on
screen at location x". Something I think you should add is the ability
for excluding certain regions of the screen, or even prioritizing
reading of others based on some trigger (e.g color or wording).
Good luck with the rest of your project. Please keep us updated.
On 10/1/14, Ian Reed <[email protected]> wrote:
Hi all,
A while ago I started a project to see if I could make Chrono Trigger,
and possibly other games, accessible when played through the Snes9x
emulator.
I hadn't worked on this project for a while but was looking at starting
it up again and thought I'd make a quick demo to show people how far it
got.
http://blindaudiogames.com/Downloads/ChronoLufiaDemo.mp3
It shows Chrono Trigger and Lufia 2.
I'm calling the project SNAP, short for Super Nintendo Accessibility
Project.
Enjoy!
Ian Reed
Try my free games at http://BlindAudioGames.com
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