I've never bothered looking into Adrift as a format sinse I've never run across anything Adrift I wanted to play specifically. Then again as i've said before the standard puzzle type if sort of wained as an interest to me due to running into too many unwinnable puzzles and bad designs.

While I would love to see more text rpgs as I said with tactical combat and exploration, these days I'm coming to the conclusion that games with limited parza or alternative control are much better for those object manipulation style puzzles.

Dark.

Take them to the refirbished chamber that was once bad!

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