Hi Dark,

Well, there are a few Adrift games that aren't too bad such as the PK
Girl and a couple of others I could name, but again a lot of it
depends on personal interests here. However, like you I am coming to
the conclusion that a limited parser system is better than a very
complex one. A complicated parser system allows for too many instances
of guess the verb puzzles which is annoying to say the least.



On 10/10/14, dark <[email protected]> wrote:
> I've never bothered looking into Adrift as a format sinse I've never run
> across anything Adrift I wanted to play specifically. Then again as i've
> said before the standard puzzle type if sort of wained as an interest to me
>
> due to running into too many unwinnable puzzles and bad designs.
>
> While I would love to see more text rpgs as I said with tactical combat and
>
> exploration, these days I'm coming to the conclusion that games with limited
>
> parza or alternative control are much better for those object manipulation
> style puzzles.
>
> Dark.
>
> Take them to the refirbished chamber that was once bad!
>
>
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