Hi Tom.

Well, it depends upon the game and the function of what is in question. Shades is mostly an action game with a horror atmosphere, and as I said the scientist strikes me as a big more of a joke anyway so it doesn't really matter. On the other hand, a more serious gamebook like Zombie exodus from choiceofgames or or dead man walking on chooseyourstory has similar traumatized characters in a horrific setting and asks you to make more serious decisions about them.

zombie exodus is particularly good for this sinse you have a "humanity vs brutality" stat, (working on a percentage like most choiceofgames stats), and if your one way or the other there will be further consequences, though interestingly enough, the author of zombie exodus and I seemed to disagree on interpretation of actions, for example I would view shooting someone in the head who has already been bitten and is swiftly turning into a zombie, and actually is asking you to kill them as a humanitarian act, where as the author of the game disagreed (I was quite irritated that my brutality went up for that one).

Still, this does illustrate the point that you can do something about moral choice in a game, albeit probably not in an action game like Shades, and for shades it's far more fun just to moe down the nasties :D.

Beware the grue!

Dark.

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