Hi tom.
As to shades of doom, I do agree with you that the game is something of a
disappointment, sinse I was personally expecting something as much in
advance of shades version 1 as Toc 2.0 is of Toc version one. At the least
new levels and enemies, perhaps mouse control, perhaps a map creator, not
essentially the same game with changed sounds.
I don't however think you can draw any conclusions from Shades about the
over all state of audiogames. Shades is just one game after all, and what's
more a game from a developer who has in the past done a lot to advance what
can be done in audio.
With respect to park boss and pizza delivery, my point wassort of the same
as with Paladin of the skies and some of the Ticonblu titles. it's not
always whether an audio game is an entirely new concept such as Swamp or
Entombed, so much as whether an audiogame tries something that has not been
done before.
Take Judgement day. yes, it's a fairly standard arcade space invaders clone,
but at the time it was interesting for it's uses of achievements, badges,
extra cut scenes etc. By the same tocan, Sound Rts didn't include anything
that different in audio terms. Sound scanning, tabbing between locations,
coordinates, tracking messages in real time, indeed I remember back in
around 2006 proposing something similar could be done just based on playing
Galaxy Ranger from Vipgameszone. It's however the fact that Sound rts put
all these together, and added map creation and online play that is the
interesting point.
As I said, by the same tocan I support someone like Ticonblu, not because
what they do is always revolutionary, but because they're trying new things
out, which is always what we should incourage, indeed this is probably why
shades of doom version 2 now seems so lacking, sinse it doesn't give
anything new, either in terms of mechanics, design or systems, or more
basically just in terms of new content to explore.
Beware the grue!
Dark.
---
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