I was able to get Step 18 resolved, but it required intervention.  The dev
is aware and promises a fix soon.  Step 20 has the same problem.

Chris Bartlett


-----Original Message-----
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Tuesday, November 11, 2014 6:22 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] problem with astrogalaxy

Hi Anouk.

I hope to hear on the access fixes with Astro Galaxy soon, I do think there 
is a lot in the game and I always admire a game (particularly a space themed

one), which is more than just hammering the attack button or constantly a 
pvp hack.

All the best,

Dark.
----- Original Message ----- 
From: "Anouk Radix" <radix.an...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, November 11, 2014 10:38 AM
Subject: Re: [Audyssey] problem with astrogalaxy


> Hey Dark!
> Thanks a bunch for keeping us posted about these very interesting games. 
> Please keep us posted about the accessibility updates. I am a bit busy now

> but will certainly give this game a try during the holidays!
> Greetings, Anouk,
>> On 11 Nov 2014, at 10:22, dark <d...@xgam.org> wrote:
>>
>> I've got to step 18 in the tutorial, calculated the course and there does

>> seem to be an issue. There seem to be three different ways of plotting 
>> interstellar courses, the Starmap, which lets you plot long range courses

>> (I think you can hit multiple stars), and which has the same text 
>> navigation commands as the system map, the navcomp, which I believe 
>> noticed places you've been, and the "navigation" option which I think 
>> shows local stars around you. Unfortunately, the "navigation" option is 
>> still inaccessible because the links to click on the stars are unlabeled 
>> and there is no text alternative, and it's that which you need to use to 
>> complete step 18.
>>
>> I appologise for this, I might have jumped the gun a little hear in 
>> thinking all the access fixes were up. I've mailed the developer to ask 
>> about this and hopefully the navigation menu can get the same text fixes 
>> as happened elsewhere.
>>
>> Ironically, sinse the scan data for stars and other objects is already in

>> the game in text, it's just a question of hooking this to the right parts

>> of the game. This has already happened with the system navigation and the

>> starmaps for long range jumps, hopefully the navigation will be fixed 
>> soon as well.
>>
>> All the best,
>>
>> Dark.
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