Mmmm, paladin of the sky, Traders of known space, park boss, deathmatch:
project alpha, not to mention swamp, revelation, kerkerkruip, (though sinse
that one is technically for Glulks it could be played on ios).
I actually did think things had changed to favour mobile (especially ios),
development recently, but having sat down in the last few days to update the
audiogames.net database with a lot of new releases I'm not quite as
convinced of that.
All the best,
Dark.
There is always more to know, more to see, more to learn. The world is vast
and wondrous strange and there are more things benieth the stars than even
the archmaesters of the citadel can dream.
----- Original Message -----
From: "Michael Gauler" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, December 15, 2014 10:41 PM
Subject: Re: [Audyssey] audio games popularity
That's true...
However, If I look back at the last two or three years I mostly see some
rather long and potentially interesting games released, but only for IOS
or something mobile.
While it is true that the Inquisitor series is cross platform, apart from
new versions like Shades of Doom 2.0, Time of Conflict 2.0 one revised
Draconis title (Change Reaction 2.0) and Silver Dollar, I can't recall
many new commercial PC audio games being released in the last few years.
While other projects like Rail Racer 2 and Three-D Velocity 2 are in
development, both developers have been quiet for a while.
In the case of Rail Racer 2, all references to the game have wanished from
the corresponding site.
I personally think that we should get some more PC games and I don't mean
only simply games, but ones with a longer play time and interesting
stories.
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