Mmmm, paladin of the sky, Traders of known space, park boss, deathmatch: project alpha, not to mention swamp, revelation, kerkerkruip, (though sinse that one is technically for Glulks it could be played on ios).

I actually did think things had changed to favour mobile (especially ios), development recently, but having sat down in the last few days to update the audiogames.net database with a lot of new releases I'm not quite as convinced of that.

All the best,

Dark.
There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. ----- Original Message ----- From: "Michael Gauler" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, December 15, 2014 10:41 PM
Subject: Re: [Audyssey] audio games popularity


That's true...
However, If I look back at the last two or three years I mostly see some rather long and potentially interesting games released, but only for IOS or something mobile. While it is true that the Inquisitor series is cross platform, apart from new versions like Shades of Doom 2.0, Time of Conflict 2.0 one revised Draconis title (Change Reaction 2.0) and Silver Dollar, I can't recall many new commercial PC audio games being released in the last few years.

While other projects like Rail Racer 2 and Three-D Velocity 2 are in development, both developers have been quiet for a while. In the case of Rail Racer 2, all references to the game have wanished from the corresponding site.

I personally think that we should get some more PC games and I don't mean only simply games, but ones with a longer play time and interesting stories.

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