Like subject line says, busy working on a newer/reworked version of my prior mapData sort of interactive fiction/role-playing game engine, and while think have basic underlying data structures sorted out in terms of sort of back-end/behind the mirror sides of it, am now trying to decide exactly how to implement the map design interface, in terms of adding locations/areas to a game map.
In other words, while will just be putting together standard input/editing windows forms of entering/choosing actual data, in terms of moving around the map's current locations, and deciding where to add a new area/location, what would work best/most intuitively? I could let you just type in coordinates - X, Y and Z for effectively East/West, North/South and Up/Down, but could also rather try implementing a form of actual arrow key navigation around map area, which will most likely work better when actually trying to interact with a map later on, in the form of front-end, besides locations where you need to pay attention to clues, items, and non-player characters, etc. etc.? In other words, for now, thoughts/suggestions relating to what would work the best in terms of literally getting a feel for the map's layout, etc.? Stay well Jacob Kruger Blind Biker Skype: BlindZA "Roger Wilco wants to welcome you...to the space janitor's closet..." --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
