Like subject line says, busy working on a newer/reworked version of my prior 
mapData sort of interactive fiction/role-playing game engine, and while think 
have basic underlying data structures sorted out in terms of sort of 
back-end/behind the mirror sides of it, am now trying to decide exactly how to 
implement the map design interface, in terms of adding locations/areas to a 
game map.

In other words, while will just be putting together standard input/editing 
windows forms of entering/choosing actual data, in terms of moving around the 
map's current locations, and deciding where to add a new area/location, what 
would work best/most intuitively?

I could let you just type in coordinates - X, Y and Z for effectively 
East/West, North/South and Up/Down, but could also rather try implementing a 
form of actual arrow key navigation around map area, which will most likely 
work better when actually trying to interact with a map later on, in the form 
of front-end, besides locations where you need to pay attention to clues, 
items, and non-player characters, etc. etc.?

In other words, for now, thoughts/suggestions relating to what would work the 
best in terms of literally getting a feel for the map's layout, etc.?

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."
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