Hi Jacob, I think that in this case, arrow navigation is going to be more intuitive for the average person. Having to type in coordinates is certainly precise, but we need to keep a list of the important points around or things will bog down. As a question, what kind of scale were you envisioning for the maps, or can that be determined by the designer? I’m intrigued by the idea of large land areas with cities, villages, whatever scatter about. Perhaps I’m being overly ambitious. :) Thanks for any thoughts, Zack. > On Dec 26, 2014, at 11:41 AM, Jacob Kruger <[email protected]> wrote: > > Like subject line says, busy working on a newer/reworked version of my prior > mapData sort of interactive fiction/role-playing game engine, and while think > have basic underlying data structures sorted out in terms of sort of > back-end/behind the mirror sides of it, am now trying to decide exactly how > to implement the map design interface, in terms of adding locations/areas to > a game map. > > In other words, while will just be putting together standard input/editing > windows forms of entering/choosing actual data, in terms of moving around the > map's current locations, and deciding where to add a new area/location, what > would work best/most intuitively? > > I could let you just type in coordinates - X, Y and Z for effectively > East/West, North/South and Up/Down, but could also rather try implementing a > form of actual arrow key navigation around map area, which will most likely > work better when actually trying to interact with a map later on, in the form > of front-end, besides locations where you need to pay attention to clues, > items, and non-player characters, etc. etc.? > > In other words, for now, thoughts/suggestions relating to what would work the > best in terms of literally getting a feel for the map's layout, etc.? > > Stay well > > Jacob Kruger > Blind Biker > Skype: BlindZA > "Roger Wilco wants to welcome you...to the space janitor's closet..." > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected].
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