I think they should be patient
and surely things will go in their hands.
Thanks
Ishan

On 3/13/15, Ian Reed <[email protected]> wrote:
> In part one you find the bird, which is signified by music playing.
> Ready your arrow by holding C, then release to shoot it.
> The second and third parts of the game have you use the Z and X keys to
> parry and attack, respectively.
>
> HTH,
> Ian Reed
> Try my free games at http://BlindAudioGames.com
>
> On 3/12/2015 8:12 PM, Ron Schamerhorn wrote:
>> I very much wish them well and hope that the funding for development
>> is found.  I downloaded the prototype and looks good thus far. Though
>> honestly can anyone tell me what I should be doing in the beginning?
>> I just seem to walk forward for ever without anything changing.  The
>> pdf was a tad vague on things.
>>
>> TIA
>> Ron
>>
>>
>> On 12-Mar-2015 7:20 AM, Phil Vlasak wrote:
>>> Hi Folks,
>>> Into the Abyss - The Three Monkeys Kickstarter Campaign is almost
>>> over. I
>>> tried to find out the final total but it kept locking up my computer.
>>> The
>>> last time I was able to check, As of March 10, 2015:
>>> 227 backers
>>> £7,971
>>> pledged of £28,000 goal
>>> 48 hours to go
>>>
>>> The last post: probably from JaminEatWorld
>>> March 12, 2015 13:07:56
>>> As we approach the end of the Three Monkeys Kickstarter campaign, we
>>> wanted to take a moment to thank you all for your support over the past
>>> 30 days - it
>>> really does mean the world to the team - and let you know what's what
>>> going forward.
>>>
>>> Sadly, it doesn't look like the Three Monkeys Kickstarter is going to be
>>> a success. It was always a risk pushing things down this route, and -
>>> despite some
>>> fantastic support from you all - it looks like we're going to fall quite
>>> a bit short of our target.
>>>
>>> Our KS target was higher than we initially hoped when launching this
>>> campaign, but it's what we realistically needed to do the project
>>> justice
>>> and unlock
>>> other avenues of funding; we didn't see the point of asking for less,
>>> and
>>> not bringing the game to life to the quality we'd intended. Asking for
>>> too little
>>> has been a failure on the behalf of many high profile Kickstarter
>>> campaigns, and we didn't want to put ourselves in that boat.
>>>
>>> This hopefully isn't the end for Three Monkeys, however. We'll be going
>>> back to the drawing board and exploring other avenues of funding, and
>>> will keep
>>>
>>> pushing to make this audio RPG a reality. We know many of you are crying
>>> out for a game like this, and we'd dearly love to see it made. We're
>>> aware it's
>>> a niche - which is perhaps why we didn't hit our funding goal - but we'd
>>> love to see Three Monkeys plug a gap in the audio game market, and push
>>> the boundaries
>>> of what can be achieved in a game with no visuals.
>>>
>>> To everybody that has backed the campaign, shared, commented or simply
>>> taken the time to check it out - thank you.
>>>
>>> You'll hear more from us soon.
>>>
>>>
>>>
>>> ---
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>>>
>>
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