Assuming they're good sounds, then I can't see any problem with sticking with whatever performs best to do the game play justice. This is still small fry compared to game sizes in the mainstream.
Scott On 4/10/15, Valiant Galaxy Associates <v...@valiantgalaxy.com> wrote: > Hi everybody from Aaron here at VGA. > > I've had a couple of helpers on our projects ask me why I don't switch > my audio format for our sounds to ogg instead of just using straight up > wav format. Interceptor (nearing release) is 256mb when installed. The > installer is around 130mb. If I convert to ogg the size would be more > like 45mb or so. > > I tested this, I converted everything to a high quality ogg format (I > didn't want to lose any more sound quality than necessary) and tried > running it. > > Keeping in mind that Interceptor uses the same speech output script > (voiceover) that Traders of Known Space does, that is to say lots of > chunks of prerecorded speech, I made some discoveries that were > important enough that I decided I wanted to stay with wav format. > > They tell me that ogg files decompress really quickly. Well this may be > true, but to my way of thinking, not quickly enough. I have latency > between the speech chunks that were not there with wav. Using the speech > file queue before end delay setting (as seen in TKS), I got rid of the > choppiness this introduced, but it left a slight sluggishness while > navigating menus that was not there originally for the first time a menu > item was encountered. However, after the first time hearing a menu item > it would be as responsive as we are used to with TKS is with its wav > files for all the times it was heard there after. Also, the second time > a sequence of files were used that were already used, the choppiness > eliminated with the speech file queue before end delay was incorrect. So > if it was choppy the first time you heard a string of combined > recordings, the next time it repeated that same string it would be less > choppy. If I fixed the queue before end delay so it wasn't choppy to > begin with, it would overlap itself for subsequent repeats. I can make > .ogg format work, but I don't really want to. My purpose for this mail > is to see if anyone wants to comment on this. How do you feel about an > audiogame that is half a gigabyte in size? It doesn't bother me at all, > in fact I kind of like seeing that one of our creations has actually > grown to be that large, but feel free to let us hear your side of it. I > probably won't change my mind in the end, but hey if everyone backs me > up on this I can say "well the community seemed to think it was ok so > that's what we did". *grin* > > One obvious reason to do this is server space and server bandwidth, but > I don't believe we've got much to worry about there. > > P.S., I did say Interceptor is nearing release. As in, development of > the first release version has been complete for a week or so now and we > are working on other things to be best prepared to deal with the various > aspects of doing commercial business. Once some last minute things are > out of the way we should be ready to roll. Just to be safe, I'd > hesitantly say that we will have it out before July 2015, but our hope > is sooner than that. It all depends on how long it takes this paperwork > to go back and forth and some minor last minute code changes. Another > game is possibly going to be release at nearly the same time as > Interceptor, I believe Jeremy has mentioned this on our news page at > http://valiantGalaxy.com. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.