agreed main stream games or huge so if we need big games to have it done right. Hell yes.
On 4/10/15, Josh K <[email protected]> wrote: > I like big games that are half a gigabyte or more in size. alter aeon is > very big and its a great game. > > follow me on twitter @joshknnd1982 > > On 4/10/2015 5:56 PM, Valiant Galaxy Associates wrote: >> Hi everybody from Aaron here at VGA. >> >> I've had a couple of helpers on our projects ask me why I don't switch >> my audio format for our sounds to ogg instead of just using straight >> up wav format. Interceptor (nearing release) is 256mb when installed. >> The installer is around 130mb. If I convert to ogg the size would be >> more like 45mb or so. >> >> I tested this, I converted everything to a high quality ogg format (I >> didn't want to lose any more sound quality than necessary) and tried >> running it. >> >> Keeping in mind that Interceptor uses the same speech output script >> (voiceover) that Traders of Known Space does, that is to say lots of >> chunks of prerecorded speech, I made some discoveries that were >> important enough that I decided I wanted to stay with wav format. >> >> They tell me that ogg files decompress really quickly. Well this may >> be true, but to my way of thinking, not quickly enough. I have latency >> between the speech chunks that were not there with wav. Using the >> speech file queue before end delay setting (as seen in TKS), I got rid >> of the choppiness this introduced, but it left a slight sluggishness >> while navigating menus that was not there originally for the first >> time a menu item was encountered. However, after the first time >> hearing a menu item it would be as responsive as we are used to with >> TKS is with its wav files for all the times it was heard there after. >> Also, the second time a sequence of files were used that were already >> used, the choppiness eliminated with the speech file queue before end >> delay was incorrect. So if it was choppy the first time you heard a >> string of combined recordings, the next time it repeated that same >> string it would be less choppy. If I fixed the queue before end delay >> so it wasn't choppy to begin with, it would overlap itself for >> subsequent repeats. I can make .ogg format work, but I don't really >> want to. My purpose for this mail is to see if anyone wants to comment >> on this. How do you feel about an audiogame that is half a gigabyte in >> size? It doesn't bother me at all, in fact I kind of like seeing that >> one of our creations has actually grown to be that large, but feel >> free to let us hear your side of it. I probably won't change my mind >> in the end, but hey if everyone backs me up on this I can say "well >> the community seemed to think it was ok so that's what we did". *grin* >> >> One obvious reason to do this is server space and server bandwidth, >> but I don't believe we've got much to worry about there. >> >> P.S., I did say Interceptor is nearing release. As in, development of >> the first release version has been complete for a week or so now and >> we are working on other things to be best prepared to deal with the >> various aspects of doing commercial business. Once some last minute >> things are out of the way we should be ready to roll. Just to be safe, >> I'd hesitantly say that we will have it out before July 2015, but our >> hope is sooner than that. It all depends on how long it takes this >> paperwork to go back and forth and some minor last minute code >> changes. Another game is possibly going to be release at nearly the >> same time as Interceptor, I believe Jeremy has mentioned this on our >> news page at http://valiantGalaxy.com. >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [email protected]. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > -- Lenron Brown Cell: 985-271-2832 Skype: ron.brown762 --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. 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