Dear Aaron, I agree that most games depict violence in far to cavalier a manner. I also give you cudos on both the warning labels, and the use of very gutwrenching and active clues that this is not socially acceptable behavior during game play. However, I do think that this sort of decision needs more justification than everyone else does it. If game developers do not take a stand on such issues, then we end up with a market glutted with games that peddle violence for the sake of unit sales. Now, that said, as I pointed out in both the original post that you are responding to, and in the second post, I'm not necessarily opposed to violence, but I think the opening sequence and motivation for the character are what I find dangerous as concepts for gaming. I hope to see these same game mechanics ideas and use of realism and graphic violence used in a more constructive way in future. I am merely stating an unease with this release, its method of delivery, and its content. You are free as a developer to give the public what it wants, and if this is what the public wants, they are free to buy it. I can buy or not buy, and as I said, vote with my dollars. No offense was meant, nor criticism of anything but the game's kick-off premise. I think the rest could maybe have been worked without this initial sequence and it would not have bothered me one bit. Take care,
Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
