well you would havew to have safety systems I mean in startrek they always do.
Ofcause if they are turned off you could die in a vertual game.
In one startrek epesode they got dammaged even though it was a
vertual program somehow they could still get dammaged if the main
control board was dammaged even if it was a vertual program that dammaged it.
The only way was to basically shut down and reformat the entire
device from the bridge.
Luckily they managed to solve the issue but even so.
At 03:10 a.m. 1/05/2015, you wrote:
I spent last night playing swamp in single player mode and it was
lots of fun. I can't wait till we have holodecks then I could go in
a room and play for real in a complete virtual reality!
follow me on twitter @joshknnd1982
On 4/29/2015 11:43 PM, Desiree Oudinot wrote:
I realize I'm coming down hard on pretty much all your points,
Jeremy, but I have to respond to this message too.
I don't think the party sequence is all that unusual. Well, unusual
isn't the right word, but I can't think of a better one at the
moment. What I mean is, how in the world is this any different than
a person opening fire in a movie theater or a mall, or a school?
All of these things have happened, and will probably happen again.
Does that make them right? Of course not, but I really don't think
I need to drive my point home any further. Maybe you, as the
player, have some kind of dark motivation or mental illness. Should
that be explained in the story? Well, that's debatable. Personally,
I'm an imaginative individual, so I like to fill in the gaps myself
in whichever way I choose. But I also think having a story wouldn't
have been a bad idea.
Also, judging by the background music, the party appears to take
place in a club or something. How do we even know this celebration
isn't a public venue of some sort?
On 4/29/2015 9:38 PM, Jeremy Brown wrote:
Dear Aaron,
I agree that most games depict violence in far to cavalier a manner.
I also give you cudos on both the warning labels, and the use of very
gutwrenching and active clues that this is not socially acceptable
behavior during game play. However, I do think that this sort of
decision needs more justification than everyone else does it. If game
developers do not take a stand on such issues, then we end up with a
market glutted with games that peddle violence for the sake of unit
sales. Now, that said, as I pointed out in both the original post
that you are responding to, and in the second post, I'm not
necessarily opposed to violence, but I think the opening sequence and
motivation for the character are what I find dangerous as concepts for
gaming. I hope to see these same game mechanics ideas and use of
realism and graphic violence used in a more constructive way in
future. I am merely stating an unease with this release, its method
of delivery, and its content. You are free as a developer to give the
public what it wants, and if this is what the public wants, they are
free to buy it. I can buy or not buy, and as I said, vote with my
dollars. No offense was meant, nor criticism of anything but the
game's kick-off premise. I think the rest could maybe have been
worked without this initial sequence and it would not have bothered me
one bit. Take care,
Jeremy
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