Hi Tom.

I have seen a couple of internet based games that used sapi and to my knolige didn't require huge amounts of security shenanigans (they've been played by people on various windows systems).

Some are the accessible flash games from gamevial, such as rebound, rally racer and colonel zeeg found at http://www.accessiblewebgames.com/

(actually I'd recommend them, rebound is probably the best replication in audio of something like original breakout I've seen).

The other is the Xtant game demo produced by richard and sander, an fps game built on a circular field (I don't have the link on me but it's in the audiogames.net database).

Of course, that was built with the unity web player system, and Gamevial's games use flash, so neither is using javascript and html 5, but if someone wanted to use sapi in a web based game it'd certainly be possible.

Then again, I admit I don't especially see the point in running real time audiogames through a browser anyhow, sinse it's not as if you can't have all the online stuff you want in a stand alone program anyway without requiring browser shenanigans, particularly sinse screen reader interactions with flash and browser controls can be somewhat ropy (one reason why Blind swordsman even though it's written in flash is a stand alone game sinse the website who hosted the online version had inaccessible controls). I suppose it would have the advantage of being cross platform, but then again if your calling sapi functions how would that work on systems without sapi?

Of course actual browser games that use text and links and web controls and function as huge mmorpgs are another matter entirely, but manifestly such things aren't needing to interact with anything on the person's own machine.

all the best,

dark.
There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. ----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, May 25, 2015 4:00 PM
Subject: Re: [Audyssey] space invaders game update


Hi Marvin,

I am assuming here by built-in speech you mean something like SAPI.
Unfortunately, if so I have some bad news for you. Meaning what you
want to do isn't really feasible from a programming point of view.
While you can access SAPI via JavaScript SAPI objects aren't safe, and
in order to use it your client will have to disable lots of stuff in
there internet settings in order to play your game. Asking end users
to disable or compromise their internet security settings just to
communicate with SAPI is unacceptable. So if you are thinking of using
JavaScript to communicate with SAPI its not impossible, but not
recommended by anyone in the know because it is impractical for all
intents and purposes.

In any case if you want to give it a try as I recall you would access
SAPI via an ActiveX  object sort of like this.

Voice = new ActiveXObject("Sapi.SpVoice");
Voice.Speak("Hello world!");

Cheers!


On 5/25/15, Marvin Hunkin <startrekc...@gmail.com> wrote:
Hi.

Any game programmers, give me some tips, tricks, like how to get the built
in speech say from java script.

That's about the only problem I have.

Thanks.

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