Changing subject line as requested.

Jeremy: I'll do my best to fill in my resources/abilities in accordance with 
the order you mentioned things in your message (or at least roughly according 
to it, anyway).

Writing: I'd be happy to proofread/edit things if needed, though I'm no PHD. I 
would also note that, especially if we're intending to distribute this in 
multiple countries, that we should have somebody from the target country read 
through and make suggestions/corrections to match the local style of writing 
and spelling.

Content: I've really got no clue on this one, mostly due to lack of serious 
dedicated thought on the subject. Perhaps we should focus first on determining 
exactly what our goal would be: a definition of audiogames, a description of 
different types (expecting that the reader already knows what games are), a 
list of the different games available, etc.

Finances: Personally, while I'd rather not spend hundreds of dollars on this, 
I've got no problem with dropping something in the mid double digits on postage 
or whatever else is needed.

Creation supplies: my embosser prints on only one side of the paper, but (at 
least when it was last used) seemed to be in pretty good working order. I 
expect it'd probably be happy to spew out a couple thousand pages if we want it 
to. I've currently got somewhere close to 2000 pages of paper available, and 
doubt getting more would be much of a hassle (though it might take a while). We 
may also want to consider having a large print version available. I believe 
there may be a monochrome laser printer somewhere around here, and (if its 
still sold, anyway) I could probably find toner for it. I've no clue what font 
is usually used for large print, but that printer can spit out 20 pages per 
minute, and I've got well over 500 pages of 8.5-11 within easy reach.

splitting up the work: I feel that it might be beneficial if we were to offer 
our leaflet to multiple organizations. Thus, it might be a good idea to have 
each person with brailing resources handle the work for a single organization. 
We may also want to reword the writing a bit, depending on the organization, 
its goals and beliefs, etc.

Developers: Most of the devs seem to be on this list already, but a direct 
email to them probably wouldn't go amiss, if we wanted to ask for quotes or 
something like that. The only group that I've never seen on here is BPC. I'm 
not quite sure what their status is - maybe somebody else knows?

International work: I'm passing the buck... absolutely no clue how best to 
handle this one.

---original thread---

Dark,

If others are game, I'm totally game for trying this. I can't promise that our 
company can contribute a huge amount to the cost, but we'll do what we can if 
others are interested. I also can help with the writing/editing of any 
material: got to put this almost PH.D. in English to use somehow. One issue 
would be to figure out the best large general categories of play style for 
audio games to discuss, how to present the information in an ordered fashion, 
and how to economize the language to reach your goal of 1000 words or so. I 
think that's a good maximum length and it makes things as stripped down as 
possible.

The next step, as I see it, is first see who of the currently connected 
developers would be interested in such a project. Find out if others, not 
connected, would be interested. Work out a central point for collecting funds 
(if a list member were embossing, I think the majority of the funds would be 
going for paper and shipping). Find out who would do the embossing since we've 
had several lines on that. Find out which organizations we would want to talk 
to, and figure out the best line of attack on each. I'm sure there are 
organizational, logistical, and administrative details that would have to be 
worked out all along this chain. I think Thomas' suggestion of talking to 
resellers is a good idea as well.

Further, I know some of us are more familiar with one nation's organizations 
more so than others. We'd need to decide where and who we would be starting 
with. While it's easy to think in terms of home country, I've noticed from our 
own sales and from watching demographics on Alter Aeon and in other venues, 
that the composition of the audio game community is rapidly expanding, so we 
might run into the issue of possible translation necessities in future. It's 
way too early to go there, but it's something worth thinking about.

In all honesty, it might be necessary to form some sort of organizational 
structure and create a separate forum to discuss this, or, at least, agree on a 
subject heading or name, so that people who are not interested in this line of 
discussion can avoid it in future:).

Take care,

Jeremy

 

-- 

In the fight between you and the world--back the world! Frank Zapa
---
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