FYI:  My embosser brailles on both sides of the paper and I've probably got 
almost 2,000 sheets available.  I've got Duxbury translation software.

---
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----- Original Message ----- 
From: "john" <[email protected]>
To: <[email protected]>
Sent: Friday, June 19, 2015 8:09 PM
Subject: [Audyssey] Audiogames leaflet planning


> Changing subject line as requested.
>
> Jeremy: I'll do my best to fill in my resources/abilities in accordance 
> with the order you mentioned things in your message (or at least roughly 
> according to it, anyway).
>
> Writing: I'd be happy to proofread/edit things if needed, though I'm no 
> PHD. I would also note that, especially if we're intending to distribute 
> this in multiple countries, that we should have somebody from the target 
> country read through and make suggestions/corrections to match the local 
> style of writing and spelling.
>
> Content: I've really got no clue on this one, mostly due to lack of 
> serious dedicated thought on the subject. Perhaps we should focus first on 
> determining exactly what our goal would be: a definition of audiogames, a 
> description of different types (expecting that the reader already knows 
> what games are), a list of the different games available, etc.
>
> Finances: Personally, while I'd rather not spend hundreds of dollars on 
> this, I've got no problem with dropping something in the mid double digits 
> on postage or whatever else is needed.
>
> Creation supplies: my embosser prints on only one side of the paper, but 
> (at least when it was last used) seemed to be in pretty good working 
> order. I expect it'd probably be happy to spew out a couple thousand pages 
> if we want it to. I've currently got somewhere close to 2000 pages of 
> paper available, and doubt getting more would be much of a hassle (though 
> it might take a while). We may also want to consider having a large print 
> version available. I believe there may be a monochrome laser printer 
> somewhere around here, and (if its still sold, anyway) I could probably 
> find toner for it. I've no clue what font is usually used for large print, 
> but that printer can spit out 20 pages per minute, and I've got well over 
> 500 pages of 8.5-11 within easy reach.
>
> splitting up the work: I feel that it might be beneficial if we were to 
> offer our leaflet to multiple organizations. Thus, it might be a good idea 
> to have each person with brailing resources handle the work for a single 
> organization. We may also want to reword the writing a bit, depending on 
> the organization, its goals and beliefs, etc.
>
> Developers: Most of the devs seem to be on this list already, but a direct 
> email to them probably wouldn't go amiss, if we wanted to ask for quotes 
> or something like that. The only group that I've never seen on here is 
> BPC. I'm not quite sure what their status is - maybe somebody else knows?
>
> International work: I'm passing the buck... absolutely no clue how best to 
> handle this one.
>
> ---original thread---
>
> Dark,
>
> If others are game, I'm totally game for trying this. I can't promise that 
> our company can contribute a huge amount to the cost, but we'll do what we 
> can if others are interested. I also can help with the writing/editing of 
> any material: got to put this almost PH.D. in English to use somehow. One 
> issue would be to figure out the best large general categories of play 
> style for audio games to discuss, how to present the information in an 
> ordered fashion, and how to economize the language to reach your goal of 
> 1000 words or so. I think that's a good maximum length and it makes things 
> as stripped down as possible.
>
> The next step, as I see it, is first see who of the currently connected 
> developers would be interested in such a project. Find out if others, not 
> connected, would be interested. Work out a central point for collecting 
> funds (if a list member were embossing, I think the majority of the funds 
> would be going for paper and shipping). Find out who would do the 
> embossing since we've had several lines on that. Find out which 
> organizations we would want to talk to, and figure out the best line of 
> attack on each. I'm sure there are organizational, logistical, and 
> administrative details that would have to be worked out all along this 
> chain. I think Thomas' suggestion of talking to resellers is a good idea 
> as well.
>
> Further, I know some of us are more familiar with one nation's 
> organizations more so than others. We'd need to decide where and who we 
> would be starting with. While it's easy to think in terms of home country, 
> I've noticed from our own sales and from watching demographics on Alter 
> Aeon and in other venues, that the composition of the audio game community 
> is rapidly expanding, so we might run into the issue of possible 
> translation necessities in future. It's way too early to go there, but 
> it's something worth thinking about.
>
> In all honesty, it might be necessary to form some sort of organizational 
> structure and create a separate forum to discuss this, or, at least, agree 
> on a subject heading or name, so that people who are not interested in 
> this line of discussion can avoid it in future:).
>
> Take care,
>
> Jeremy
>
> ?
>
> -- 
>
> In the fight between you and the world--back the world! Frank Zapa
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