What is this leaflet for dark.
I may be interestted getting a coppy of it or any mag you did.
I guess once you got it, the easiest way to smash this debate into the bground is to previde the costs per unit to produce in sertain formats.
obviously audio/ documents would have to be hosted so could cost.
cds I know are around 20 or so sents I know cases can be up to a dollar for a slim line case a paper envelope would be cheaper.
Braille all depends.
electronic is small but your basic print copy may cost and I am not sure.
I think though in the end you would have to choose what you got it in.I'd ffor example be happy to get audio/html/ digital formats especially if it wasn't local to me. However I guess if a publication was released a lot like some reading material I had a little ago I guess I could go the braille rout so I would have something to look foreward for.



On 27/06/2015 7:58 a.m., dark wrote:
Hi Danielle.

Actually, I am writing the leaflet right now, and hope to have it
completed next week, after that we can go from there.

All the best,

Dark.
There is always more to know, more to see, more to learn. The world is
vast and wondrous strange and there are more things benieth the stars
than even the archmaesters of the citadel can dream.
----- Original Message ----- From: "Danielle Ledet"
<[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, June 26, 2015 6:46 PM
Subject: Re: [Audyssey] braille/large print/other media for audio games
(was info games game engines)


Well, I find it less than pleasant that our own folks are quick to do
away with and shun Braille, like poof be gone, but oh the Gods up
above if we don't accommodate those large print readin' gods and
goddeses. What would it take for starters a whole afternoon or a few
days of one's time to burn them?Then, we'd get an idea of time and
have some way to gage cost of hiring a real professional. After all,
Newsreel and Pawtracks didn't start out sounding like RCA or Cash
Money or NLS studio quality. No one round hear is a stranger to elbow
grease and just getting it done especially in the face of challenges
and obstacles! Happy to do it!I realize some of us on heare do have
check-paying jobs so.... And some of us have access to and the
know-how to record a human reading so that it doesn't sound like a
classroom recording or home cassette. Though that's not me. I was just
trying to find a solid workable solution without counting out  or
disrespecting anyone's preferences. The real problem I'm having hear
right now is a whole lotta talking and discussion and not enough
action. A whole lot of what-ifs and not enough working lets-sees. At
this point we have more than enough thrown out all options. Enough
with the excuses for this or that!

On 6/26/15, john <[email protected]> wrote:
An audio cd would be surprisingly difficult to make hundreds of
copies of.
You can probably get the disks for $50 (ish), but you can only burn
them one

at a time, and each and every one would take at least 10 minutes of
active
work by the person doing the burning. I'm not saying that it'd be
impossible, but that making audio cds as a primary form of
distribution for

the entire leaflet is probably not our best idea.
Further, there'd also be the fact of narration - I know a lot of
people who

would not want to listen to what is essentially a glorified
advertisement
done by synthesizer. Therefore, we'd have to have somebody narrate
the whole

thing (professionally, not some internal mic with background hiss),
and then

somebody to edit that narration.
The idea of an audiogames cd has its own merits - if we wanted, we
could put

together trailors of a number of different games and distribute them
on the

cd along with our introduction, but I think that such a project is a bit
beyond the scope of what we're currently considering.

--------------------------------------------------
From: "Danielle Ledet" <[email protected]>
Sent: Thursday, June 25, 2015 19:20
To: "Gamers Discussion list" <[email protected]>
Subject: Re: [Audyssey] braille/large print/other media for audio
games (was

info games game engines)

Braille and an audio CD. Simple. Large print readers are covered by an
audio option. Done.



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