Hi,
That is actually a really great idea! I really like the structured way
that quests work in sloe but am having issues figuring out where exactly
to progress once getting to the mainland. It's too bad that there is
less structure on the main land as I would guess that I am not the only
one overwhelmed by figuring out where to go and what to do next.
Regards,
Grace
On 29/06/2015 7:29 PM, dark wrote:
Hi.
I haven't played Alteraeon in a while, and it's not because I have anything
against the game, it's because with the clerric reshuffle and massive changes
I'm not sure where to start or what to do with Thelok, my clerric warrior.
I did consider starting a new character, particularly to perhaps try a
different job like primary necro or druid, however I don't want to lose the
good few hours work I have put into getting Thelok through all his levels and
quests and I don't want to abandon Thelok and all of that.
I was having a think about this problem and an idea occurred to me regarding
secondary characters.
Namely, using the Alteraeon account system for legacy characters.
Suppose when you reach level 30 and get to Ralnoth city, you have the option of
creating a son or daughter for your current character.
When you create a child character, that character starts off on Slo at level one and you
can play her or him and progress as normal choosing whatever classes you like. When that
character reaches level 30 and also gets to Ralnoth you can go to see your characters
father and mother and then have a choice. Either you can continue with that character,
whereupon the child and the parent are both now two characters the player can play in the
game, or, you can have the child "recount their adventures and settle down"
This means your child character tells their parent all about the adventures they've had,
but then decides the adventuring life isn't for them and goes off to do a more standard
job.
If you choose this option, you effectively perminantly kill the child
character, however because the child has told their parent all about their
adventures, they impart a certain proportion of their accumulated xp to their
parent, perhaps half.
This system has several advantages. It would mean that players who'd already
progressed in the game could try out other class combinations and yet not
abandon their old faithful characters completely, it would also mean that both
new and old players could bennifit from changes to Slo, Kordon and Arcase. Also
thematically, it would use the account system for a rather fun purpose, (you
could stick in details of your original characters' npc spouses and/or home in
ralnoth for kicks).
If people (especially dentin), don't like this idea, fare enough, however it is
something that has always occurred to me in long running online games, that
sometimes it'd be nice to go back but I don't necessarily want to let my old
characters go.
All the best,
Dark.
There is always more to know, more to see, more to learn. The world is vast and
wondrous strange and there are more things benieth the stars than even the
archmaesters of the citadel can dream.
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