Hi,
That is actually a really great idea! I really like the structured way that quests work in sloe but am having issues figuring out where exactly to progress once getting to the mainland. It's too bad that there is less structure on the main land as I would guess that I am not the only one overwhelmed by figuring out where to go and what to do next.

Regards,

Grace

On 29/06/2015 7:29 PM, dark wrote:
Hi.

I haven't played Alteraeon in a while, and it's not because I have anything 
against the game, it's because with the clerric reshuffle and massive changes 
I'm not sure where to start or what to do with Thelok, my clerric warrior.
I did consider starting a new character, particularly to perhaps try a 
different job like primary necro or druid, however I don't want to lose the 
good few hours work I have put into getting Thelok through all his levels and 
quests and I don't want to abandon Thelok and all of that.

I was having a think about this problem and an idea occurred to me regarding 
secondary characters.

Namely, using the Alteraeon account system for legacy characters.

Suppose when you reach level 30 and get to Ralnoth city, you have the option of 
creating a son or daughter for your current character.

When you create a child character, that character starts off on Slo at level one and you 
can play her or him and progress as normal choosing whatever classes you like. When that 
character reaches level 30 and also gets to Ralnoth you can go to see your characters 
father and mother and then have a choice. Either you can continue with that character, 
whereupon the child and the parent are both now two characters the player can play in the 
game, or, you can have the child "recount their adventures and settle down" 
This means your child character tells their parent all about the adventures they've had, 
but then decides the adventuring life isn't for them and goes off to do a more standard 
job.

If you choose this option, you effectively perminantly kill the child 
character, however because the child has told their parent all about their 
adventures, they impart a certain proportion of their accumulated xp to their 
parent, perhaps half.

This system has several advantages. It would mean that players who'd already 
progressed in the game could try out other class combinations and yet not 
abandon their old faithful characters completely, it would also mean that both 
new and old players could bennifit from changes to Slo, Kordon and Arcase. Also 
thematically, it would use the account system for a rather fun purpose, (you 
could stick in details of your original characters' npc spouses and/or home in 
ralnoth for kicks).

If people (especially dentin), don't like this idea, fare enough, however it is 
something that has always occurred to me in long running online games, that 
sometimes it'd be nice to go back but I don't necessarily want to let my old 
characters go.

All the best,

Dark.

There is always more to know, more to see, more to learn. The world is vast and 
wondrous strange and there are more things benieth the stars than even the 
archmaesters of the citadel can dream.
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