That is a rather odd way to allow druids to earn more experience,
especially given how long it can take to charge higher level
lightcatchers. Also, Druids used to have a means to earn lots of
experience: through carving. I do not remember which change it was,
but carving experience, as a whole, took a major hit (unless I do not
understand how the mechanic works).

On 12/1/15, Dennis Towne <[email protected]> wrote:
> On Tue, Dec 1, 2015 at 10:51 AM, Justin Jones <[email protected]>
> wrote:
>> Take, for instance, the change where lightcatchers will now have a
>> chance to break when they are used. Why? Why has Dentin felt the need
>> to make this adjustment? There is no call to do this?
>
> Actually, there was a simpler reason for the light catcher change:
> experience.  It's been two years since druid was added, and the amount
> of druid class and skill exp is still half what it should be.  One of
> the reasons for this is because people carve one set of suncatchers,
> then never make any more of them.  Carving was always meant to be a
> big part of the exp that druids were capable of getting, and without
> carving exp there's not really any way for me to properly balance the
> class so it's on par with the others.
>
> One question:  how many lightcatchers have you broken so far, since
> the change went in?  The rate of breakage is really low, and I'd be
> surprised if it's happened to you yet.
>
> -dentin
>
> Alter Aeon MUD
> http://www.alteraeon.com
>
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-- 
Justin M. Jones, M.A.
[email protected]
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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