Hi Grace.
What is this other game you speak of? I'm interested to know, sinse I
thought I knew most muds with access fixes, aardwolf, materiamagica,
discworld etc, but I don't recognize that one. or is it a web based game
like Sryth?
Beware the grue!
Dark.
----- Original Message -----
From: "Grace" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, December 02, 2015 11:04 AM
Subject: Re: [Audyssey] Alter-Aeon
I used to really like being able to get a lot of experience carving on
equipment or just random things I found around the game. It was good to be
able to go down to the troll caves and pick up heaps of human heads, drag
them back to a location, and carve on them while having conversations with
my clan mates or just other Alter players in general. I find that myself
and others are a lot less social now that carving items isn't really worth
doing experience wise. I cannot participate in conversations while
navigating around the world or keeping track of what is going on in
battles.
The other issue I have mentioned previously is being completely lost once
transitioning to the mainland. I have recently gone back to playing
another role playing game with a big world and lots of quests that does a
few things to make navigation easier. The first tool that is available is
a list of all unfinished quests and their location. Alter does have a list
of quests but figuring out where they are on the mainland can be quite
difficult. The next tool that we have access to is a reference to how to
get to any important realm, town, or large city. This has a further
benefit of assisting me to understand how the world is laid out as well as
the obvious one of knowing where locations are on a day to day basis. The
final thing that has been done is to make all dungeons on a grid using
only the four cardinal directions. This is really useful because it allows
people to make maps using Excel spreadsheets. As far as I know, maps can
be made in MushZ however, there is no way to actually explore these maps
like you can in Excel.
I think having a list of quests and where to access them, a list of fame
mobs and where you access them, and directions to places in the Alter Aeon
world would be incredibly useful! After all, just because you know where a
quest or mob is doesn't mean you have the strategies to complete or beat
it.Maybe these resources exist and I just don't know about them and if
this is the case I apologize. As for asking other players for help, I find
most people hoard information and only really want to help out those in
their clan.
I think that Alter is a lot of fun and there is a lot to do and discover.
Unfortunately due to the player/clan culture as well as not having the
resources available to find quests, important mobs, and locations people
who have trouble understanding and retaining spacial information are
missing out.
Kind regards,
Grace
On 2/12/2015 9:48 AM, Dennis Towne wrote:
On Tue, Dec 1, 2015 at 10:51 AM, Justin Jones <[email protected]>
wrote:
Take, for instance, the change where lightcatchers will now have a
chance to break when they are used. Why? Why has Dentin felt the need
to make this adjustment? There is no call to do this?
Actually, there was a simpler reason for the light catcher change:
experience. It's been two years since druid was added, and the amount
of druid class and skill exp is still half what it should be. One of
the reasons for this is because people carve one set of suncatchers,
then never make any more of them. Carving was always meant to be a
big part of the exp that druids were capable of getting, and without
carving exp there's not really any way for me to properly balance the
class so it's on par with the others.
One question: how many lightcatchers have you broken so far, since
the change went in? The rate of breakage is really low, and I'd be
surprised if it's happened to you yet.
-dentin
Alter Aeon MUD
http://www.alteraeon.com
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