Travis, what client are you using? Also, I didn't know that Alter had built in 
sounds. How would you go about getting those into your client of choice?


Thanks,
Ari

> On Dec 1, 2015, at 8:45 PM, Travis Siegel <[email protected]> wrote:
> 
> Oh, man, I love the sounds on alteraeon.  It adds so much to the game. When I 
> have my client using the mud provided sounds, I don't even need to watch my 
> text scroll, I just listen to the sounds, and that tells me what's going on.  
> Of course, at the moment, my client's sound capabilities are broken, because 
> I attempted to streamline my sound processing, and broke it, and several 
> attempts to rewrite it from scratch have met with no success. <sigh> Backups 
> are wonderful (when you remember to make them before making major code 
> changes) :)
> So, until I manage to debug my sound parcing code, I'm playing with a plain 
> text client (again) and I'll tell you, alteraeon with the sounds, an d 
> without the sounds is like two entirely different muds.
> I'm not talking about any of the various sound packs others have released for 
> the mud, I'm talking about those provided by the mud itself when you use the 
> mud sound protocol (msp), the sounds get downloaded directly from the mud as 
> needed, so you never have to worry about not having an event sound.
> It startled me when I heard the sound for the clanwars the first time. I was 
> like, what the heck was that? But I was in another  window, so didn't see the 
> text for the event sound, and when I'd switched back, it'd scrolled off, so 
> it took me a while before I heard it again.  heh, that was amusing.
> 
> 
> 
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