The client I use is one called muddle. It's for unix type oses, and isn't
available on windows (as far as I know) it was included with a mud called
mordor, though I'm not sure which version of mordor included muddle. I've
modified the client to use the mud sound protocol (msp) which alteraeon
uses (you can turn it on by typing msp on at any prompt) it sends strings
of text along with the regular mud text, but these strings are prefaced
with a particular string that tells the mud client it's an msp command.
The client then parces out the command, retrieves the sound to be played,
retrieves it from the mud (if it's not already present on the system) then
plays it locally on your computer. I had it working just fine, but then
tried to make the code better by rewriting it to remove duplication, and
streamline the code. As a result, I broke it, and so far I've been unable
to get it working properly again, which is extremely frustrating,
considering I wrote it from scratch the first time, and now even though I
have working code, I'm running into issues getting sounds to parce
properly. It's strictly a programming issue, but since I'm much better at
other languages than I am with C, I keep running into issues. <sigh> But,
that's neither here nor there. I don't know which (if any) windows
clients support msp, so it's possible you can't experience the mud
provided sounds yourself, I'm just stating how awesome they actually are.
The folks at alteraeon have done a *lot* of work to make the mud enjoyable
for vi folks, and adding msp sounds is just one of those ways.
On Wed, 2 Dec 2015, [email protected] wrote:
Travis, what client are you using? Also, I didn't know that Alter had built in
sounds. How would you go about getting those into your client of choice?
Thanks,
Ari
On Dec 1, 2015, at 8:45 PM, Travis Siegel <[email protected]> wrote:
Oh, man, I love the sounds on alteraeon. It adds so much to the game. When I have my
client using the mud provided sounds, I don't even need to watch my text scroll, I
just listen to the sounds, and that tells me what's going on. Of course, at the
moment, my client's sound capabilities are broken, because I attempted to streamline
my sound processing, and broke it, and several attempts to rewrite it from scratch
have met with no success. <sigh> Backups are wonderful (when you remember to
make them before making major code changes) :)
So, until I manage to debug my sound parcing code, I'm playing with a plain
text client (again) and I'll tell you, alteraeon with the sounds, an d without
the sounds is like two entirely different muds.
I'm not talking about any of the various sound packs others have released for
the mud, I'm talking about those provided by the mud itself when you use the
mud sound protocol (msp), the sounds get downloaded directly from the mud as
needed, so you never have to worry about not having an event sound.
It startled me when I heard the sound for the clanwars the first time. I was
like, what the heck was that? But I was in another window, so didn't see the
text for the event sound, and when I'd switched back, it'd scrolled off, so it
took me a while before I heard it again. heh, that was amusing.
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].