hello,
I guess the speech is a personal thing, although I have VO on 100%, so that 
might explain it. I agree, the intro can be tedious, but if you leave the app 
open, it's fine.
PS. Found your name in the credits...

Sent from my iPhone 5S

> On 21 May 2016, at 8:52 am, Shaun Everiss <sm.ever...@gmail.com> wrote:
> 
> Hi all
> I never asked on here exactly because I was not sure if it would take off 
> especially since the audiogames forum seems to have got up to 25 posts on the 
> subject but then it never went any further.
> Applevis has several comments.
> However its on here so fine.
> As of this time I am the official sonnar rep on here and anything else that 
> this thing is discussed on.
> I am not the main dev or ceo but I have tested the games since they started.
> The official or unofficial comment thread to check out is at
> http://www.applevis.com/apps/ios/games/audio-game-hub#comment-form
> I had someone ask about using game centre for things.
> I will give the same answer as I did yesterday, this is a cross platform game.
> You guys or those that know using anything uniquely identifyed with a 
> particular platform is hmmm just not happening.
> You are the first that has mentioned the voice being to slow, I myself have 
> no issue with it.
> Some mentioned tutorial being a bit babyish but that was designed for all to 
> play so its the way it is for a reason.
> If you want us to use voiceover for any reason, its not happening.
> Every platform has a turn off accessibility mode message on it.
> One thing I'd like is a way to skip the intro but thats not a big issue.
> I guess off the top of my brain I can ask sonnar if they can impliment a 
> feature in the options to speed up the voice these are all recorded though, 
> never the less if the unity engine can have the voices spead up or down for 
> those preffs well maybe.
> Who else is having the issue of a to slow voice.
> We had one saying about the tutorial, one more about gamecentre etc, etc.
> Thing is we are a small startup company, and right now we are implimenting 
> funding programs and the like as we are short of funds.
> Thing is right now no huge features but I will see what I can do.
> If it can be done quickly then it will be done.
> On that note, if you are from new zealand we are looking for more local 
> testers.
> In fact we are looking for more testers of our stuff period.
> If you are interested, email me off list and I will give you the address to 
> go to,.
> I will be posting this on applevis to so if you are on there you will get a 
> double notification.
> Secondly since there has been some interest shown on here I will start 
> posting updates on here, however they will appear on applevis first so.
> We have a pr event for potential funders or universities this monday, one of 
> our funders is interested in further sponsorship of us.
> We intend to increase the number of games to 10.
> Currently I am troubleshooting a bug with one of the games on the pc.
> www.audiogamehub.com is where you can get the stuff for pc directly or other 
> platforms.
> There is also a contact page if you contact them and mention my name and that 
> you want to test that would improve my reputation some what.
> We are also looking for sources to post to, right now, I would really like a 
> place where the android build is being discussed since I am lacking that 
> information.
> If anyone wants to contact me well you know who to call.
> For those of you on the audiogames forum, exactly why are you guys not 
> replying on the new releases room is that we are not posting much constantly.
> I'd idealy like some way to keep track of things, I know traffic is low 
> however.
> I have stopped short of making a thread on general because I am unsure if 
> anyone would post.
> Right now local testers are what we need, ie if you live in nz but anyone can 
> test.
> Going to post at apple vis this info to.
> Anyway thats my speel, you may now bombard my inbox with all your quearies.
> The only rule I have is no platform spaciffic questions.
> Remember this is a multiplatform thing.
> Now if you just happen to have a development library that can do all features 
> and its like on all platforms and its like doesn't cost that much them well.
> 
> 
> 
> 
>> On 21/05/2016 1:02 a.m., rajmund wrote:
>> hello,
>> It said to turn off voice over, but even if I don't, it works for me. Their 
>> audio is too slow, I'd rather use VO.
>> 
>> Sent from my iPhone 5S
>> 
>>> On 20 May 2016, at 1:57 pm, Jacob Kruger <ja...@blindza.co.za> wrote:
>>> 
>>> On the android platform, the audio games hub package has spoken/audio 
>>> instructions that worked perfectly well enough for me - it tells you when 
>>> to turn off talkback, and has interactive tutorials for both the main part 
>>> of the interface, as well as for each of the games, so, it seemed pretty 
>>> much perfect to me, on it's own.
>>> 
>>> Jacob Kruger
>>> Blind Biker
>>> Skype: BlindZA
>>> "Resistance is futile, acceptance is versatile"
>>> 
>>> ----- Original Message ----- From: "rajmund" <brajmund2...@gmail.com>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: 20 May, 2016 2:51 PM
>>> Subject: Re: [Audyssey] audioGames hub
>>> 
>>> 
>>>> Hello,
>>>> I have, on IOS. Any opinions, or help needed? I'll watch this topic, and 
>>>> chime in, if I find something interesting.
>>>> 
>>>> Sent from my iPhone 5S
>>>> 
>>>>> On 11 May 2016, at 3:12 am, Josh Kennedy <joshknnd1...@gmail.com> wrote:
>>>>> 
>>>>> hi
>>>>> 
>>>>> has anyone played the games on audio-games-hub for iPhone and android? 
>>>>> they have archery, hunt, slot machines, and more.
>>>>> 
>>>>> 
>>>>> 
>>>>> 
>>>>> --
>>>>> sent from mozilla thunderbird
>>>>> 
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