Now your ideas sound pretty damn awesome. On 8/4/16, Scott Chesworth <[email protected]> wrote: > Great point Lori. There are a few pretty long stretches of tube which > do run across open ground. > > Looks like tons of good clean geeky fun Nick. Here are a few things > I'd be excited about if they made it into the game: > - Different environments for stretches of line that aren't underground > - Randomized but intelligent variables for key stations, for example > if it's a match day, some tubes don't stop at certain stations for a > few hours, whilst other stations in the area are exit only to direct > and regulate the flow of a crowd descending on an event. Plenty of > other variables all over the map, such as identifying peak times in > relation to something like branches of Westfield closing near to > Stratford and Shepherds Bush tubes. > - It would be awesome if instructions from control were received via > radio. Double awesome would be some sort of language parser that > recognizes good radio etiquette from the driver (either via typed or > spoken responses) > - Please, please please have engineering works at weekends and ways > that drivers are expected to respond to them, IE more focus on > customer service, extra announcements etc. They've become so much a > part of the character of the tube network nowadays. > - Randomized challenges to deal with, IE passenger alarm being > activated, train faults, having that one drunken pillock on the last > train of the night to deal with, buskers, etc etc. > > Oh, and if it helps at all, I might be able to connect you to someone > who can do excellent impressions of a few of the voices that announce > on each line. It'd likely need to be a paid gig for them, but I'm > fairly sure I could talk them into mates rates for a fun project like > this. Drop me a mail off list if that's of any interest. > > Keep us posted man. I can already feel the hours I'll be spending > messing around with this trickling away. > > Scott > > > > On 8/4/16, loriduncan <[email protected]> wrote: >> Hi Nick, this looks really good, I especially like the background >> ambiences >> >> at stations. Would it be possible to have a quiet ambience for the >> interiour of the train? I imagine it'd be pretty enclosed so you could >> hear >> >> people talking, reading newspapers etc. It's almost a shame the train >> doesn't run out in the open as you could have things like freek weather >> conditions, storms or lieves on the line and so on to test your driving. >> >> Take care from Lori. >> >> -----Original Message----- >> From: Nick and Gemma Adamson >> Sent: Wednesday, August 03, 2016 11:58 PM >> To: 'Gamers Discussion list' >> Subject: [Audyssey] A demo of the next game from N A Soft. >> >> Hi All. >> As the topic came up earlier today I thought I do a quick recording of a >> game I'm working on. >> The demo is here and lasts about 9 minutes: >> https://audioboom.com/boos/4895258-info-and-a-quick-demo-of-the-game-i-m-working-on >> >> This is still quite early days, I'm not even ready to beta test yet. I'd >> say >> >> I've got about 70% of the functionality coded up. >> >> Thanks. >> Nick. >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [email protected]. >> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [email protected]. >> > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. >
-- Lenron Brown Cell: 985-271-2832 Skype: ron.brown762 --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
