Now your ideas sound pretty damn awesome.

On 8/4/16, Scott Chesworth <[email protected]> wrote:
> Great point Lori. There are a few pretty long stretches of tube which
> do run across open ground.
>
> Looks like tons of good clean geeky fun Nick. Here are a few things
> I'd be excited about if they made it into the game:
> - Different environments for stretches of line that aren't underground
> - Randomized but intelligent variables for key stations, for example
> if it's a match day, some tubes don't stop at certain stations for a
> few hours, whilst other stations in the area are exit only to direct
> and regulate the flow of a crowd descending on an event. Plenty of
> other variables all over the map, such as identifying peak times in
> relation to something like branches of Westfield closing near to
> Stratford and Shepherds Bush tubes.
> - It would be awesome if instructions from control were received via
> radio. Double awesome would be some sort of language parser that
> recognizes good radio etiquette from the driver (either via typed or
> spoken responses)
> - Please, please please have engineering works at weekends and ways
> that drivers are expected to respond to them, IE more focus on
> customer service, extra announcements etc. They've become so much a
> part of the character of the tube network nowadays.
> - Randomized challenges to deal with, IE passenger alarm being
> activated, train faults, having that one drunken pillock on the last
> train of the night to deal with, buskers, etc etc.
>
> Oh, and if it helps at all, I might be able to connect you to someone
> who can do excellent impressions of a few of the voices that announce
> on each line. It'd likely need to be a paid gig for them, but I'm
> fairly sure I could talk them into mates rates for a fun project like
> this. Drop me a mail off list if that's of any interest.
>
> Keep us posted man. I can already feel the hours I'll be spending
> messing around with this trickling away.
>
> Scott
>
>
>
> On 8/4/16, loriduncan <[email protected]> wrote:
>> Hi Nick, this looks really good, I especially like the background
>> ambiences
>>
>> at stations.  Would it be possible to have a quiet ambience for the
>> interiour of the train?  I imagine it'd be pretty enclosed so you could
>> hear
>>
>> people talking, reading newspapers etc.  It's almost a shame the train
>> doesn't run out in the open as you could have things like freek weather
>> conditions, storms or lieves on the line and so on to test your driving.
>>
>> Take care from Lori.
>>
>> -----Original Message-----
>> From: Nick and Gemma Adamson
>> Sent: Wednesday, August 03, 2016 11:58 PM
>> To: 'Gamers Discussion list'
>> Subject: [Audyssey] A demo of the next game from N A Soft.
>>
>> Hi All.
>> As the topic came up earlier today I thought I do a quick recording of a
>> game I'm working on.
>> The demo is here and lasts about 9 minutes:
>> https://audioboom.com/boos/4895258-info-and-a-quick-demo-of-the-game-i-m-working-on
>>
>> This is still quite early days, I'm not even ready to beta test yet. I'd
>> say
>>
>> I've got about 70% of the functionality coded up.
>>
>> Thanks.
>> Nick.
>>
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-- 
Lenron Brown
Cell: 985-271-2832
Skype: ron.brown762

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