Really depends on type of game, and different
circumstances/events/environments.
But, probably the most common one in certain forms of role-playing is
rolling against something like one of your character's skill
percentages, where you'd then generally roll two 10-sided dice, with one
of them being related to 10's, and the other one 1's, so if I rolled 4
and 5, then it would count as 45%, and if the skill I was rolling
against was currently at 50, then I would have rolled under my skill
percentage/level, and would thus succeed, and that's why you, through
your character's lifetime, want to improve certian skills through
gaining experience modifier points, from various ways, etc.
Oh yes, and, say for example, this was during a bit of a hostile
encounter, and I had rolled against my weapons skill, and had succeeded,
then I might roll something like a 20-sided die to determine which
location point on the enemy I had struck them on, and then depending on
the weapon I was using, I would roll different combinations of dice to
figure out actual damage, so, for example, maybe something like a
broadsword would have a damage total worked out using something like a
combination of 1 8-sided die, then modified based on a couple of other
values, etc.
And, the common terminology is something like 1d8 = 1 8-sided die roll,
and 2d10 could either relate to just rolling two 10-sided dice, and
adding up their total, or could equate to rolling the form of percentage
mentioned above.
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."
On 2016-08-06 4:50 PM, Sharon Hooley wrote:
Hi,
I'm not into dungions-and-dragon-type gamer, but I'm curious as to how a die is
used.
Thanks,
Sharon H.
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