Hi Sharren.

If you mean in a tabletop game such as dungeons and dragons, the essential point of the dice rolling is to give the game some uncertainty and limit what your character does.

Remember, in a tabeltop role playing game, the point is to tell an interactive story.

The gm describes the environment around you and plays the npcs, and you say what your character does and speak for them. Obviously however, ther, your character isn'tt always able to do anything all of the time.

You can't just say "Well I defeat the goblin" or "Well I persuade the city guards that I'm not up to no good" and expect it to happen ping. That is what the dice are for.

They also serve to distinguish different characters, so if you were all trying to jump a six foot chasm, well it might be fairly easy for your brawny fighter character, but your scrawny mage might have to find another way around, just saying "Well my mage jumps it because she can" wouldn't create much of a game.


Noteably of course, dice are hugely used in combat, deciding if you strike an enemy and what happens, though even then, a good gm will make the combat as much about what the players do, their ideas and uses of there characters as about just rolling to hit and not.

Indeed one indication of a good vs bad gm is that a goo gm uses! the rules to enhance his/her game, and makes the story and the characters and interactions central, while a bad gm just sees rolling the dice as an end in itself.

Hope this all makes sence.

all the best,

Dark.

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