Hi Sharren.
If you mean in a tabletop game such as dungeons and dragons, the essential
point of the dice rolling is to give the game some uncertainty and limit
what your character does.
Remember, in a tabeltop role playing game, the point is to tell an
interactive story.
The gm describes the environment around you and plays the npcs, and you say
what your character does and speak for them. Obviously however, ther, your
character isn'tt always able to do anything all of the time.
You can't just say "Well I defeat the goblin" or "Well I persuade the city
guards that I'm not up to no good" and expect it to happen ping. That is
what the dice are for.
They also serve to distinguish different characters, so if you were all
trying to jump a six foot chasm, well it might be fairly easy for your
brawny fighter character, but your scrawny mage might have to find another
way around, just saying "Well my mage jumps it because she can" wouldn't
create much of a game.
Noteably of course, dice are hugely used in combat, deciding if you strike
an enemy and what happens, though even then, a good gm will make the combat
as much about what the players do, their ideas and uses of there characters
as about just rolling to hit and not.
Indeed one indication of a good vs bad gm is that a goo gm uses! the rules
to enhance his/her game, and makes the story and the characters and
interactions central, while a bad gm just sees rolling the dice as an end in
itself.
Hope this all makes sence.
all the best,
Dark.
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].