That's a fair answer, so far as it goes and I appreciate its honesty, but that does not change my overall opinion of how you address issues within Alter Aeon, Dentin.
On 1/12/17, Dennis Towne <s...@xirr.com> wrote: > (Note - replying only to the original post by Dark. The rest of the > thread is a tarpit I'd rather not be mired in.) > > Locks are an obnoxious mechanic that we as builders haven't been happy > with for a long time. The core issue is that locks are too binary; > you can either unlock them fairly easily, or you'll just plain be > stuck. For the most part we've been dealing with it by adding keys > and making things easy to pick, but that's a cheesy hack at best. > > We've had a couple of proposals for changing locks over the years, > we're just not sure if those proposals would actually fix the > problems. It also just hasn't been very high priority; there are > plenty of issues and problems we do know how to easily fix that we > could work on instead. That's not a great answer, but that's why this > is still in a state where we're not happy with it. > > Ultimately, we want a setup where lock difficulty is more consistently > set for the area level, and players are guaranteed to succeed in > opening a lock even if they're completely skill less and don't have > the key. The skills should be able to reduce the time necessary to > open a lock. Figuring out all the details for this sort of thing is > tedious and irritating. We'll figure something out eventually, but it > probably won't be until well past the anniversary event. > > -dentin > > Alter Aeon MUD > http://www.alteraeon.com > > On Tue, Jan 10, 2017 at 3:26 AM, dark <d...@xgam.org> wrote: >> Hi. >> >> I've been trying to do the drow city close to fort Magnitia, and ran >> across a door that was locked. >> I tried the knock spell a bunch of times, and despite havig 25 int and 18 >> dex couldn't get through at all. I've neglected learning lock picking >> since as a druid mage I really should be using magic rather than dex, >> however it seems that KNock pretty much is just lock picking with a mana >> cost, which makes it a bit pointless, and also a problem if you don't have >> high dex, indeed I got killed because I ran out of mana on the bloody door >> (that and I didn't have a livoak at the time). >> >> I was therefore wondering if the knock spell could be made a bit more >> effective as an alternative tto lock picking given that it costs mana to >> use. Indeed what might be fun is if the knock spell, instead of simply >> replicating the lock picking skill with a spell opened the door in a >> different way, for example with the first casting having the mage >> concentrate and grasp the tumblers in the lock one by one before turning >> them, meaning knock would always work, but at an increased mana cost. >> >> Heck necromancers could have a versio where they create a literal skeleton >> key out of harvested bones, which could be more efficient on mana than the >> mage version, but require teeth. >> >> I know the game often has several ways of doing the same thing, for >> example the spells candle, crystal light and continual light, but it'd be >> really useful if in this case the spell did a little more than just >> replicate lock pick and so could be a bit more useful to none thieves. >> >> All the best, >> >> Dark. >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.