Hi Phil,
That's probably because its not a terribly publicized game.
Its more of a diversion than a popular title (compare revelation to castaways, 
for example).


--------------------------------------------------
From: "Phil Vlasak" <phi...@bex.net>
Sent: Tuesday, January 24, 2017 22:12
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] preludeamals (way too much fun)

John,
Thanks! I goofed not finding preludeamals in my games list.
I only found Lunimals.


----- Original Message ----- 
From: "john" <jpcarnemo...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, January 24, 2017 9:26 PM
Subject: Re: [Audyssey] preludeamals (way too much fun)


> http://www.agarchive.net/games/aprone/Preludeamals.zip
>
> --------------------------------------------------
> From: "Michael Maslo" <michaelmasl...@gmail.com>
> Sent: Tuesday, January 24, 2017 20:15
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Subject: Re: [Audyssey] preludeamals (way too much fun)
>
> Where can I get this game
>
>
>
>
> Sincerely,
>
> Michael Maslo
>
>> On Jan 24, 2017, at 19:06, Travis Siegel <tsie...@nfbcal.org> wrote:
>>
>> I don't know how many folks here have played aprone's preludeamals, but 
>> if you haven't, you should.  The game is so much fun.
>> This is exactly the kind of thing I've been thinking of making for 
>> myself, only I hadn't quite managed to get all the details
>> worked out, but the vague outline was there, and this game fits the bill 
>> completely.  Great fun, although level 15 took me several
>> hours to solve, I am *not* looking forward to level 16, but I'm having a 
>> blast with this thing.  And, just for reference. I have
>> been saying for years there's no reason why audio games can't have 
>> graphics, and Aprone proves the point by his games being
>> playable both by sighted and blind players.  Sure, the graphics aren't 
>> anything to write home about, but they don't have to be,
>> they just have to work, and they do, and that's the kind of thing I mean 
>> when I say there's no reason not to have graphical
>> interfaces to games.  Hell, sometimes, there is no graphics, just plain 
>> text, but that text is only presented via text to speech,
>> and no actual text is written on the screen, and that (in my opinion at 
>> least) is inexcusable, that's just plain laziness. Putting
>> text on the screen is something computers have done since nearly the very 
>> beginning (excluding punch cards and line printers), so
>> not including text onscreen just because it's intended for the blind is 
>> just silly.
>>
>> Anyway, I digress (as usual).  I'm just having a blast with this game, 
>> and figured I'd mention it, in case others haven't tried it
>> out yet, (or if they had, maybe they'd go back and try again :))
>>
>>
>>
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