Hi Jeremy and all. I've been having lots of fun in my spare time with this. I'm now at level 17 I think, the "figure 8" one.
I have to mention that I've found a bug. If the arm can't move out of the starting position normally, it just ignores that there is a block in the way and continues straight. On 2/3/17, jer...@kaldobsky.com <jer...@kaldobsky.com> wrote: > Well done Travis! I hope the game was enough of a challenge for ya, haha.If > you enjoyed the weird story line to Preludamals, you should probably check > out the game Triple Triad. The story lines of the 2 games are linked, and > in my opinion, the Triple Triad story is hilarious. > > > On Thursday, February 2, 2017 5:48 PM, Travis Siegel > <tsie...@nfbcal.org> wrote: > > > I finally finished preludeamals, all 24 levels. I need to go back and > alter my solution for level 18, because I accidentally took advantage of > a bug when solving that one, but otherwise, all levels are solved, and I > had a blast. Unfortunately, I didn't start saving my solutions until I > was at level 16, so have to go back and solve the early levels again (did > some of that, but still don't have solutions saved for levels 7 through > 15), but otherwise, if folks want assistance, I can provide hints here and > there. I'm wracking my brain to come up with some fun levels for this > game as well, but so far I've not managed to come up with anything as > challenging as the default levels, but I'm still working on it. (Btw, > level 24 took me 21 bounces/redirects). Had a tough time coming up > with a charging station layout that worked for me. Took me 3 days to > come up with a solution for that level. Would be nice if the game kept > track of bounces/redirects, so you could try to beat your score with > different layouts. I took 55 bounces/redirects for one level (don't > remember which one), and that has to be too high, but ... > Really enjoyed the > story that unfolded with each level completion as well, quite amusing. > This one was a lot of fun, and if I can manage to build some fun levels > for it, I'll consider my conquering of the game complete. *grin* > Anyway, just wanted to let folks know it is possible to beat the game, > although it takes quite a bit of work on some of those levels. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.