Hi Jeremy and all.
I've been having lots  of fun in my spare time with this. I'm now at
level 17 I think, the "figure 8" one.

I have to mention that I've found a bug. If the arm can't move out of
the starting position normally, it just ignores that there is a block
in the way and continues straight.


On 2/3/17, jer...@kaldobsky.com <jer...@kaldobsky.com> wrote:
> Well done Travis!  I hope the game was enough of a challenge for ya, haha.If
> you enjoyed the weird story line to Preludamals, you should probably check
> out the game Triple Triad.  The story lines of the 2 games are linked, and
> in my opinion, the Triple Triad story is hilarious.
>
>
>     On Thursday, February 2, 2017 5:48 PM, Travis Siegel
> <tsie...@nfbcal.org> wrote:
>
>
>  I finally finished preludeamals, all 24 levels.  I need to go back and
> alter  my solution for level 18, because I accidentally took advantage of
> a bug when solving that one, but otherwise, all levels are solved, and I
> had a blast.  Unfortunately, I didn't start saving my solutions until I
> was at level 16, so have to go back and solve the early levels again (did
> some of that, but still don't have solutions saved for levels 7 through
> 15), but otherwise, if folks want assistance, I can provide hints here and
> there.  I'm wracking my brain to come up with some fun levels for this
> game as well, but so far I've not managed to come up with anything as
> challenging as the default levels, but I'm still working on it.  (Btw,
> level 24 took me 21 bounces/redirects).  Had a tough time coming up
> with a charging station layout that worked for me.  Took me 3 days to
> come up with a solution for that level.  Would be nice if the game kept
> track of bounces/redirects, so you could try to beat your score with
> different layouts.  I took 55 bounces/redirects for one level (don't
> remember which one), and that has to be too high, but ...
> Really enjoyed the
> story that unfolded with each level completion as well, quite amusing.
> This one was a lot of fun, and if I can manage to build some fun levels
> for it, I'll consider my conquering of the game complete. *grin*
> Anyway, just wanted to let folks know it is possible to beat the game,
> although it takes quite a bit of work on some of those levels.
>
>
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