We have a better chance of persuading mainstream devs of the value of accessibility than we do of forcing i., But it's not happening without presenting them some serious statistics. We have to PERSUADE, not force here, or as Liam said we'll give the blind community a bad name. Besides, we need to convince them that they wouldn't be making a huge financial blunder. That was one of the things the folks at Audio Games wanted us to do when Soundvoyager was released, to play it and give Nintendo our hints and experiences. I myself did and have to admit that they seemed fairly open to the idea of "accessibility to the blind. So if we can put together enough statistics and marshall a convincing argument, we might just sway a dev or two, and if enough devs take to the cause then more might be swayed as well. But trying to force the issue isn't going to get us anything but a bad reputation, and the reputation of the blind in some quarters probably could be better as it is. Bryan and Jennie ----- Original Message ----- From: "aaron danvers-jukes" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Saturday, February 17, 2007 7:15 AM Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal
>i have to agree with liam and che on this one. make suggestions, tell > themwhy you want it accessible, but do not, and i repeat, do *not*, use > force. > regards, > aaron > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
