We have a better chance of persuading mainstream devs of the value of 
accessibility than we do of forcing i., But it's not happening without 
presenting them some serious statistics. We have to PERSUADE, not force 
here, or as Liam said we'll give the blind community a bad name. Besides, we 
need to convince them that they wouldn't be making a huge financial blunder. 
That was one of the things the folks at Audio Games wanted us to do when 
Soundvoyager was released, to play it and give Nintendo our hints and 
experiences. I myself did and have to admit that they seemed fairly open to 
the idea of "accessibility to the blind. So if we can put together enough 
statistics and marshall a convincing argument, we might just sway a dev or 
two, and if enough devs take to the cause then more might be swayed as well. 
But trying to force the issue isn't going to get us anything but a bad 
reputation, and the reputation of the blind in some quarters probably could 
be better as it is.
Bryan and Jennie
----- Original Message ----- 
From: "aaron danvers-jukes" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, February 17, 2007 7:15 AM
Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


>i have to agree with liam and che on this one. make suggestions, tell
> themwhy you want it accessible, but do not, and i repeat, do *not*, use
> force.
> regards,
> aaron
>
>
> _______________________________________________
> Gamers mailing list .. [email protected]
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
> 


_______________________________________________
Gamers mailing list .. [email protected]
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.

Reply via email to