I just wandered if we are doing it all wrong. What about this approach. Instead of companies writing or making their games accessible, what about those that can writing interface modifications for them. I wander if all the company that does the game needs to give the rights to the devs to mod the game for accessibility or somehow allows the blind devs to write accessible interfaces, I wander if that would work. You would buy the game As normal. And it would have an accessible interface, you probably would want to buy this as a package or something or have it as all one thing. Its just an idea. Another would to be to show the devs, stuff like audiogamemaker.
At 08:15 a.m. 18/02/2007, you wrote: >Hi all, >Sorry, I am very late to this party, but you really must understand >there is no way we can force developers much less game companies like >activision, Nintendo, Sega, Microsoft Game Studios, to do anything. >Especially, since we are a minority group with very little cash >potential. In fact encouraging them with a good persuasively drafted >position is the only way to even get started. >You can get started by becoming part of and supporting groups like IGDA >which is already attempting to do just that. Put together articles, code >examples, etc to bring to the big name developers and their companies to >promote more accessible game design implementations. >Unfortunately, we also have to increase our ranks and have a higher >number of statistics to show these companies. While Audyssey is a very >active community we have on this list at most 200 to 300 members at a >time. Now, assuming every single one of us bought a mainstream game made >accessible for $45.00 that only comes to $13500 total for 300 units >sold. That little amount of cash won't interest a company. The average >dev for those companies triples that amount in his or her salary. >Ok, from speaking to my fellow ag developers we estimate the total >market strength right now at 2000 products sold by any one accessible >company. Using our example of $45 times 2000 units sold $comes to >$90000. Looking better, but certainly not enough to interest a >mainstream company which is grossing millions on Doom III, Jedi Knight >X, Castlevania X, etc... >I grant you if Activision or another big company like Microsoft put out >an accessible game they could probably Brose more than $90000 since they >have channels to market to a wider audience. However, once you start >ticking off the numbers like who does not have computers, who is old and >elderly who is likely to be disinterested, and so on the numbers of >potential customers shrinks rather rapidly. >A statistical fact here is the majority of those blind in the US is >those who have lost their sight later in life do to many common issues >involved with old age. Having younger people with vision impairments is >a significantly smaller group than the elderly with vision impairments. > > >_______________________________________________ >Gamers mailing list .. [email protected] >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
