Hi Shaun,
The problem is the accessibility has to come from the game's core 
commonly called the engine. If a game engine supports only stereo than 
there is absolutely no way to add something like 3D audio without having 
the original source code for the game. If an engine does not have SAPI 
support then there is no way to mod that in without having the engine 
source. I think you are now seeing the problem with that approach.
As for audio game maker I think it will be something to show off to 
mainstream companies as a demonstration of what accessible games can do, 
but it is still far too primative for actual pro game developers to work 
with.


SHAUN EVERISS wrote:

> I just wandered if we are doing it all wrong.
> What about this approach.
> Instead of companies writing or making their games accessible, what about 
> those that can writing interface modifications for them.
> I wander if all the company that does the game needs to give the rights to 
> the devs to mod the game for accessibility or somehow allows the blind devs 
> to write accessible interfaces, I wander if that would work.
> You would buy the game As normal.
> And it would have an accessible interface, you probably would want to buy 
> this as a package or something or have it as all one thing.
> Its just an idea.
> Another would to be to show the devs, stuff like audiogamemaker.
>   


_______________________________________________
Gamers mailing list .. [email protected]
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.

Reply via email to