O we have the accessibility built into the game, but write in a toggle for 
it so that the sighted player could play the game like they normally would, 
but when the blind guy loaded his save file the accessibility would be 
there.
Bryan and Jennie
----- Original Message ----- 
From: "SHAUN EVERISS" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, February 17, 2007 7:27 PM
Subject: Re: [Audyssey] Forcing accessibility


> Maybe its not all lost, although how this would work I don't rightly know.
> First there would need to be a standard for accessibility simular to other 
> standards that are released by other orgs for accessibility , eg web 2 
> accessibility standard.
> Or something like that.
> What I thought could happen is the game devs pay the blind devs to write 
> the accessibility interfaces, ok blind devs probably will not get that 
> much, but still.
> Anyway we people buy the game.
> THe entire game mind you at the price the game is worth.
> We download the interface from the net and install it, we would have to 
> have some sort of registration procedure.
> Without varification though, somehow keyed for us blind people only.
> A thought could be the serial number on your screen reader.
> We have readers and they have serial numbers.
> In case this is forged though we would need some other protection to get 
> the interface.
> This does have a drawback that devs may not get payed at all though.
> All these messages on here must add up to something.
> I know that somehow using the audio is a logical step.
> Ripping it is to easy, its alegal but it will work, in the short term at 
> least, long term, I feel as a community we may be able to nut something 
> out.
> I think we are close.
> At 09:43 a.m. 18/02/2007, you wrote:
>>Hi Josh,
>><Sigh> It is simply because the companies have legal copyrights over the
>>media, (graphics story and sounds,) of the games they create.  Using
>>that media content could, (I repete could,) land a accessible game
>>developer in hot water because steeling or using copyrighted game
>>content without prier consent of the copyright holder is legally
>>considered a crime in the USA.
>>You and I can discuss the evils of not having game x accessible, and
>>that company should either make it accessible or lend us the materials
>>to make it ourselves, but that is nothing more or less than intilectual
>>diferences of opinion. If I make a Star Wars I do it at my own personal
>>risk, but know that I am legally forbidden to do so do to copyright laws.
>>Hey, it is unfair, but 9 times out of 10 the law would side with the
>>company than us.  As the Rolling Stones once sang, "Sometimes you can't
>>always get what you want. No you can't always get what you want, but
>>sometimes you just might find you'll get what you need."
>>To look it another way consider public safety laws like speeding limits.
>>A person might believe he has the right to go 80 or 100 miles per hour
>>down this long stretch of road which seams totally empty when the limit
>>is 60.  Well, person x can argue with the policeman giveing him the
>>speeding ticket or the judge that is asigning his sentense, but the law
>>is on their side. No argument I have the right to do so, because I think
>>I should because the road seamed empty is going to move the police or
>>courts to not give him his ticket and tell him to go ahead and speed
>>when there is no traffic around. Bottomline he was speeding in a 60 MPH
>>speeding zone.
>>Last year I was at my local court house and got to sit through traffic
>>court. I heard lots of reasons why person x was speeding, some of them
>>sounded quite convincing and reasonable to me, but the judge still fined
>>them, and sent them packing.
>>Sometimes I felt the law was too harsh, unreasonable, but on the other
>>hand the law is there to serve and protect as well.  Companies need good
>>copyright laws to keep the compitition from steeling their hard earned
>>work. However, the same laws sometimes blindly excludes the minority
>>groups that falls nowhere inbetween the extremes.
>>
>>  Josh wrote:
>>> so if we can't get the developers to make their games accessible, why 
>>> not
>>> rip the audio from the mainstream games and make our own accessible 
>>> versions
>>> with audio game maker?
>>>
>>
>>
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>
>
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