All well and good but just one or two people, or even one or two-hundred, isn't going to convince anybody. It all comes down to statistics. Get the names of every blind gamer in the world and the kind of games they like to play, put that into a cohesive, statistic rich form that the big name devs will love. Then maybe you'll get somebody's attention. But you're probably not gonna get them to put a warning on their packages saying not accesible. That'd mean every product they make, and they're not going to do that just to satisfy a few people. Bryan and Jennie ----- Original Message ----- From: "Dennis" <[EMAIL PROTECTED]> To: "'Gamers Discussion list'" <[email protected]> Sent: Saturday, February 17, 2007 7:28 PM Subject: Re: [Audyssey] Forcing accessibility
> To whom it may concern, > I am writing to explain my earlier note that was published in this forum. > We are not looking to force anyone into doing things we would like to > change > the programming but if it is not possible we believe that packaging should > state clearly that it will not access the proper software for the > handicapped > computer. We believe that if we bring this to the attention of programmers > and that in the future they will begin to make gaming software more > compatible. > Please do not misunderstand that force isnt what we want to do. We want to > bring this to the main stream attention so that no one else has to go thru > the > troubles of buying an expensive game and then not being able to access it. > Sincerly > > Dennis > Need a quick an > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On > Behalf Of john snowling > Sent: Saturday, February 17, 2007 2:43 PM > To: 'Gamers Discussion list' > Subject: Re: [Audyssey] Forcing accessibility > > I agree with what has been said here. Its also the cost. Major games > companies would have to spend a fair bit on making games accessible. It > won't ever happen if it does then I'll be surprised. > > > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On > Behalf Of Thomas Ward > Sent: 17 February 2007 19:37 > To: Gamers Discussion list > Subject: Re: [Audyssey] Forcing accessibility > > Hi Che, > Exactly, my point as well. Not only do we not have the numbers to force > the issue we are also sometimes asking the impossible from a programming > standpoint. > Sometimes these games are 3D not just in graphics and sound, but in fact > the entire levels are 3D. > I'd like to hold up the AQ, Audio Quake project, as an example. While > Michael and others have been working towards making Quake accessible it > is far from a real solution for total access. Much improved, playable > yes, but far from as accessible as SOD, GTC, and other games out there. > Back when I played around with AQ, quite a while ago, one thing that > really got me lost was the full 3D environment. We can move in six > directions, and presenting that to a totally blind gamer can be > disorienting. > I am seeing posts from Damien and others how hard 2D levels like SOD are > I'd hate to see the same people take on a really challenging 3D maze > such as many of the Star Wars games have etc. > In the SW games the exits for the rooms are not really obvious to a > sighted gamer let alone a blind one. You have to cut out grates, jump > through holes in the ceilings, find secret and hidden buttons and > switches,and you sometimes have to visually see where to jump to. No way > of conveying the same info by audio. You eather see the place to jump > to, or you fall to your doom off the side of a building. Even if an A.G. > developer were to recreate one of those games some challenges would have > to be removed to save over complexity or fix it so the player could jump > to that next building without falling all the time. > I could imagine what a major pain it would be to make all that > accessible, and still keep the challenge in the game. > Even Monty, an Atari game, and simple by sighted standards needs several > special adaptations to make it playable for a totally blind gamer which > would make the game boring to a sighted gamer that plays much faster > than we do. > > Che wrote: > I for one don't think we have any business trying to force companies to > make their games accessible. > First of all, for the vast majority of games, it simply cannot be done, > it > would be like trying to force the car manufacturers to make their > automobiles accessible. > Secondly, it places a black mark on the perception of blind folks in > general, as people will roll their eyes and say "Well here go the blind > again, asking the many to sacrifice for the few for no good reason." > If I thought even a small percentage of mainstream games could be made > accessible, I would feel differently, but I'm afraid you are spitting in > the > wind on this one. > We're just going to have to accept the fact we're dependant on a > handful > of developers to make games for us due to our small market, and help > them > out as much as we can by buying their games. Or, like me, you can learn > how > to program games yourself and create quality games for the blind. > Out. > Che > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. 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