Indeed Phil, sounds fantastic!

As I've said before, exploration is one of my favourite things in games, 
particularly when there are alternative areas and other things to be 
discovered (hence my liking for Metroid).

I'm glad to see that both in Sarah, and in Monti this aspect of gaming is 
finally being realized in Audio.

Beware the grue!

Dark.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, March 04, 2007 12:12 AM
Subject: Re: [Audyssey] pack man versus sarah, a lot of questions from an 
itching curious gamer


> Hi Phil,
> ]Wow, sounds like Sarah has sure changed since the last major public
> beta of the game. I also like the fact there is less of an exact liniar
> progression to the game. As I understand it areas like the  Chamber of
> Secrets is sort of an unlockable bonus level or secret area you can
> explore, but is not required for completion of the main game.
> I've seen Star Wars games etc like this. If you blew up a certain wall,
> tanks, etc you would find doorways in to bonus levels or areas with
> power ups, weapons, you ordenarily could not obtain, but were not
> necessary for finishing the game.
>
>
>
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