Hi Damien.

the game sounds good, especially if you can get some atmospherically nasty 
audio for it.

How about on later levels adding some light elements to the game, such as 
finding keys and unlocking doors.

I hope you don't mind, but I've also posted a news item about Bomb blaster's 
developement on audiogames.net, so that people not subscribed to this list 
will be able to know about the game's developement.

Hope this is okay with you.

all the best,

Dark.
----- Original Message ----- 
From: "damien c. sadler - head of x-sight interactive" 
<[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, March 03, 2007 1:42 PM
Subject: [Audyssey] bomb blaster!


> hi gamers!
>
> some of you may or may not be aware, that my team of 17 lazy rebels are 
> now working on bomb blaster. this will be a game where you follow 
> different buildings deactivating bombs, picking up items, fighting guards, 
> being a total utter rebel yourself, smashing up unwanted objects, taking 
> other useful ones, punching and kicking and flogging the ever living 
> daylights out of people, and just totally taking out your frustrations on 
> everything in the building.
> each level is its own building, with different rooms and floors.
> we have just started on the game code, and are currently unsure of release 
> dates.
> if you guys have any suggestions, please feel free to either reply or 
> email or msn me off list.
> my email and msn address is [EMAIL PROTECTED]
> hopefully i can come up with a game that you'll enjoy.
> also, if you have any suggestions for other games and software, then 
> please also email/IM me. i always like to get people's feedback and 
> suggestions.
>
> thanks.
>
> regards,
>
> damien
>
> http://x-sight.brandoncole.net
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