this sounds good
At 04:47 a.m. 5/03/2007, you wrote:
>Hi,
>
>Speaking about contests, a few weeks or months ago I was thinking about some 
>system to promote your games. I thought of a contest where people have to 
>beat each other (highest score, best time) in a freeware game. That game 
>would be a sort of demo for a more extended shareware game. The one with the 
>best results obtains a free copy of this full game, and the others are 
>triggered to purchase it, because they've played the demo. You could do such 
>a contest every two or three months.
>Of course this is only possible if you offer shareware games, but I think 
>that it would add much more "multiplayability" to a game.
>----- Original Message ----- 
>From: "damien c. sadler - head of x-sight interactive" 
><[EMAIL PROTECTED]>
>To: "Gamers Discussion list" <[email protected]>
>Sent: Sunday, March 04, 2007 4:27 PM
>Subject: Re: [Audyssey] bomb blaster!
>
>
>don't know yet. you've got to remember that this game has just started
>development and have no idea of the extra features i may add.
>coincidentally, when i first thought up the idea of the game, i was thinking
>of a rewarding system for completing certain tasks, but liam happened to
>beat me to that one with jd.
>so instead, i may have a contest system where every gamer who goes above a
>certain score will be given a choice to enter some sort of contest, whether
>it be a mod contest, a points contest, a time contest, whatever contest is
>being run at the time.
>what do you guys think of this idea? i'm trying to come up with something
>that will give it a lot of replay value. i don't believe in just charging
>for games that once you complete it they become boring.
>so keep the suggestions coming please. i'm always looking forward to hearing
>from others.
>
>regards,
>
>damien
>
>
>
>
>
>----- Original Message ----- 
>From: "nicol" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" <[email protected]>
>Sent: Sunday, March 04, 2007 2:49 PM
>Subject: Re: [Audyssey] bomb blaster!
>
>
>> How much are you going to  charge for the game once its released?
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
>> Behalf Of damien c. sadler - head of x-sight interactive
>> Sent: Saturday, March 03, 2007 3:43 PM
>> To: Gamers Discussion list
>> Subject: [Audyssey] bomb blaster!
>>
>> hi gamers!
>>
>> some of you may or may not be aware, that my team of 17 lazy rebels are
>> now
>> working on bomb blaster. this will be a game where you follow different
>> buildings deactivating bombs, picking up items, fighting guards, being a
>> total utter rebel yourself, smashing up unwanted objects, taking other
>> useful ones, punching and kicking and flogging the ever living daylights
>> out
>> of people, and just totally taking out your frustrations on everything in
>> the building.
>> each level is its own building, with different rooms and floors.
>> we have just started on the game code, and are currently unsure of release
>> dates.
>> if you guys have any suggestions, please feel free to either reply or
>> email
>> or msn me off list.
>> my email and msn address is [EMAIL PROTECTED]
>> hopefully i can come up with a game that you'll enjoy.
>> also, if you have any suggestions for other games and software, then
>> please
>> also email/IM me. i always like to get people's feedback and suggestions.
>>
>> thanks.
>>
>> regards,
>>
>> damien
>>
>> http://x-sight.brandoncole.net
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>
>
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