Hi,

Yes I use DirectSound together with C++ to play sounds. Or in fact I try it, 
but I can't figure out what the easiest way is to load wavefiles into 
memory. However, there is that collection of classes called CSoundManager, 
which can do it. But I want to have my own functions, so I have to grab the 
code from those classes. And that's kinda difficult.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, March 06, 2007 6:59 AM
Subject: Re: [Audyssey] quick vb6 coding question


Hi Davy,
As I was saying before the number strings, which are usually just
character arrays, can easily be referenced by using something like
SubString. How, exactly you obtain the SubString depends on the
language, but in .NET all languages C++, C#, and VB.NET just call
substring as it is apart of the string class.
As for creating and loading files are you using DirectX DirectSound?
Loading files in VB and DirectX is not very difficult.



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