Hi, Yes I use DirectSound together with C++ to play sounds. Or in fact I try it, but I can't figure out what the easiest way is to load wavefiles into memory. However, there is that collection of classes called CSoundManager, which can do it. But I want to have my own functions, so I have to grab the code from those classes. And that's kinda difficult. ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Tuesday, March 06, 2007 6:59 AM Subject: Re: [Audyssey] quick vb6 coding question
Hi Davy, As I was saying before the number strings, which are usually just character arrays, can easily be referenced by using something like SubString. How, exactly you obtain the SubString depends on the language, but in .NET all languages C++, C#, and VB.NET just call substring as it is apart of the string class. As for creating and loading files are you using DirectX DirectSound? Loading files in VB and DirectX is not very difficult. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
