Oh ok so freedom scientific has them on the cd so when I get the cd from freedom they will be on there?
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Charles Rivard Sent: Thursday, March 08, 2007 11:15 PM To: Gamers Discussion list Subject: Re: [Audyssey] USA Games and SAPI support? They come with your shipped copy of JAWS 8.0. ----- Original Message ----- From: "Dennis" <[EMAIL PROTECTED]> To: "'Gamers Discussion list'" <gamers@audyssey.org> Sent: Thursday, March 08, 2007 9:54 PM Subject: Re: [Audyssey] USA Games and SAPI support? >I agree on sappy voices do you know where I can get the scan soft voices? >I > downloaded jaws 8 and didn't get them.s > > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On > Behalf Of Casey > Sent: Thursday, March 08, 2007 10:25 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] USA Games and SAPI support? > > I think you should go with the SAPI method. I like the idea of getting the > games just a tad earlier. > Thanks > > > Casey > > > > ----- Original Message ----- > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: <gamers@audyssey.org> > Sent: Thursday, March 08, 2007 4:55 PM > Subject: [Audyssey] USA Games and SAPI support? > > > Hi everyone, > I'm more or less throwing this one out here for some end user feedback > as I need it at this point. > As many of you know STFC 1.0 and Montezuma's Revenge Alpha 4.4 are using > prerecorded wav files for speech playback. The problem with this method > is generally that It takes me lots of extra time to sample, record, > trim, and edit every voice file for the game. In STFC I think there are > a total of 400 wav files I had to do which took me something like three > weeks to do. With the end result being massive over head. > Needless to say using prerecorded speech has added allot of extra time > to every production, added CPU over head, and at the end of the day I > have to put in lots of special flags to get it to act something like a > synth doing key interrupts etc so that the speech wouldn't hold up the > application, etc... > On the positive side though the voice, speech output, is generally > better than most synths. I have the option to correct the way the synth > says something which helps. For example Cardassian which might sound > like car-dashen can be respelled during recorded to say car-dass-e-an. > However, I am not sure the improved speech is all that worth it. > What I would like to do is build a speech class into my engine.dll which > should support all Sapi 5 synths, and through a good Sapi tts engine > you could gain self voicing that way, and not have to wait an extra > month or so as I edit voice samples to use for the game. > The advantages here is less overhead, more rapid production time for > games, smaller downloads, custom speech settings, and allot of other > stuff you don't get with prerecorded speech. > Since I was working on my screen reading project i realized how much > faster it is when you can just do something like > synth.Speak(message, SpeechVoiceSpeakFlags.SVSFDefault); > and on to the next line of code without having to actually record the > message, load and then play back a wave file. Which eats CPU power, not > to mention lots more of my time to do the wav self-voicing option. > The only thing I need to do with Sapi is construct a string of text, > store it in the message string, and pass it to the synth.Speak method, > and away I go. > Another reason to go Sapi is there are allot of high quality speech > engines out there that can be generically ssupported. The scansoft > voices which ship with Jaws 8 are simply awesome. Since I have installed > them I have no problems with using them with LW and Jim Kitchen's games, > and they sound good for synths. The catch 22 is I don't know how many > you have purchased the higher quality synths, and how many of you are > using the older Microsoft ones Mike, Mary, Microsoft, etc which sound, > well, terrible. > So what do you as end users think? Should I go ahead and make Sapi a > core part of future releases? > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.