the thing to note is you can't interupt sapi while its speaking something. At 06:09 p.m. 9/03/2007, you wrote: > I myself am using a mix of SAPI and recorded voices for Rail Racer, which >works quite nicely. > The Sapi is used for feedback from the systems of your racer, such as >speed, current gear, fuel etc. > I use a third party voice for the synthed stuff myself, as it sounds >better, but for a long time I simply used Microsoft Mary, which isn't all >that bad, and everyone has access to this voice. > As for the inability to interrupt the wavs, not sure what that is about, I >have a method for Rail Racer that stops wav playback and I've never had >trouble with it. > Bottom line for me is that I use what is appropriate, pre recorded stuff >for menus and introductions and the like, and Sapi for feedback of dynamic >information . Keeps both the CPU and programming overhead to a minimum. > Rock. > Che > >----- Original Message ----- >From: "Thomas Ward" <[EMAIL PROTECTED]> >To: "Gamers Discussion list" <[email protected]> >Sent: Thursday, March 08, 2007 10:17 PM >Subject: Re: [Audyssey] USA Games and SAPI support? > > >> Hi Shaun, >> >> Quote >> >> 1. if sapi hasn't worked or is mangled somehow, and the user has no use >> for it otherwise then the user may have to fix it or something. >> >> End quote >> >> In my personal case I have rarely seen or heard of Sapi being so damaged >> it can't be effectively used. However, I would label this one as an >> issue as this can happen with any dependancy weather it is .NET, >> DirectX, and the files can be damaged and require reinstallation. >> Bottom line, this is likely one of those end user issues where the end >> user installs incompatible software, and something like Sapi then gets >> broken. >> >> Quote >> >> 2. Unless said user has jaws8, zoomtext, or has got legally or otherwise >> the high quality voices he/she will not have a nice time. >> >> End quote >> >> True. However, generally speaking high quality voices don't cost that >> much in U.S. and U.K. currency. The Neospeech voices are something like >> $30 each over on Nextup which isn't too bad. I don't have a current >> price list for Scansoft, but if you buy the voices individually you can >> save money that way as well. >> Another reason to think about technically speaking recording parts of >> the tts engine and using in a game violates those copyrights again. In >> this case I can avoid those legal restrictions by asking the end users >> to purchase a valid license for the voices they want, or I can become a >> reseller for those voices and have two price skales for the games. >> A $30 version with no extra voices, and a $60 version with one high >> quality speech engine of my choosing. >> >> Quote >> >> You could do more things than a speech synth ever could. >> End quote >> >> No, that is actually the problem. Using wav files is very inflexable. If I >> want to create games with mission parsers, being scriptable, I'd have to >> use Sapi. I could not use wav files to handle custom changes in the name >> of ships, custom mission orders, etc... >> Using wav files does slow the game down quite a bit just for the fact it >> is constantly opening and closing wav samples except those that are >> commonly >> >> being used. Those that are commonly used are stored in memory buffers >> which in turns gets and waistes memory. >> I'm not a resource fanatic, but I don't like waisting memory and CPU >> speed either. The way Monty and STFC handles the system it is very >> waisteful of resources.If it has them it will use them, and waiste them >> on nothing more than speech where say a better audio environment could >> have been used instead. >> One last point is using wav files I have never found a good way to do >> keyboard interupts etc. Sometimes it works, and some times not. A >> glaring issue is the STFC full status report. I love getting all that >> stuff read out, but I can't shut it up!!!! It does not work!!! >> >> >> >> _______________________________________________ >> Gamers mailing list .. [email protected] >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> > > >_______________________________________________ >Gamers mailing list .. [email protected] >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web.
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