I would be willing to edit your wave files to give you more time on the 
programming side.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

----- Original Message ----- 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, March 08, 2007 6:43 PM
Subject: Re: [Audyssey] USA Games and SAPI support?


> Hello Tom.
>
> currently, I'm being forced to use Ms sam in games. Even though I use the
> orphius voice Alan with Hal, for some odd reason I have severe trouble
> trying to make any alterations to Sapi, ----- either using the Orphius 
> Sapi
> runtime libraries, or trying to install the other Ms voices (though I am
> looking into buying Realspeak Daniel soon, which will hopefully work).
>
> The point is that at the moment, I'm not experiencing the best in synth
> voice quality when it comes to games.
>
> I find though, i can generally cope with Ms Sam as long as the information
> I'm getting is of a fairly general nature, such as reading numbers or 
> other
> status information.
>
> I do find however, that a game (or indeed a text), loses a lot of it's
> atmospheric content when dialogue or other speeches requiring emotion or
> characterization are read in an emotionless  synthetic voice, and 
> obviously
> the worse the voice, the worse the problem, though for in game character
> speech, even something like Realspeak would be inadequate Imho.
>
> I know that Phil got Sarah voice acted just for this reason.
>
> To give an example, I have no problem with most of the Sapi used in Lone
> wolf, ---- even with ms Sam, however in the next version it might improve
> the atmosphere of the game considerably if a few phrases, supposedly 
> spoken
> by the sub's crew, were actually recorded in Wav. these could include
> "torpedo's away!" "she's hit!" (obviously having the crew speak the names 
> of
> enemy craft wouldn't be practical), and the various damage reports.
>
> I can appreciate the difficulties in recording many wavs, and also that
> would make things more difficult for people with slower internet 
> connections
> to download the game, however on the other hand, I do feel that the use of
> synth voices for characterization in games can be extremely harmful to the
> game' atmosphere, and (where applicable), how believeable those characters
> are.
>
> so for Monti, I'd personally go for having your health, score, current 
> level
> and other status info spoken buy Sapi, but if ever panama Jo (or whoever
> we've got starring in the game at the moment), has to do any talking, have
> it recorded by a real live voice actor.
>
> I will admit, as somebody who does fairly major stuff on stage, I am
> probably fairly exacting as far as the acting side of gaming goes.
>
> Btw, If the character's in the game are robots, as in Galaxy ranger, I 
> think
> a synth voice can actually fit in rather well. It's actually been done in
> various films and Tv series I think, Tron, Space above and beyond and war
> games for example.
>
> Well that's my thoughts on the subject, though everyone else's might be
> different.
>
> All the best
>
> Dark.
>
>
>
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