I like the mission idea.
realtime, one ship, and have the missions advancing the story, one main story 
and missions and sub stories.
At 07:12 p.m. 13/03/2007, you wrote:
>Hi Dark,
>As for STFC if it goes real time you would only be in charge of one ship 
>as in GMA Tank Commander. Although, if aditional ships were added I can 
>easily see a simple command and control facility like GTC has where you 
>tell them what course to set and speed and they handle themselves if 
>attacked.
>I'm thinking of a game where this is possible, but I am giving no info 
>on it now where something similar might be introduced when I get a 
>chanse to do so.
>As for Raceway there is still going to be some human elements. For 
>example if you bang your front James North will come on the radio and 
>say something like, "Hey you have some damage to your front side you 
>better come on in to the pits," and other things he had made for the 
>game before he gave it up.
>The Sapi will handle menus, status reports like speed, and so on. In 
>this regard it is a bit like Railracer where Che does the pit boss 
>voices and so on but for general use Sapi takes up most of that.
>
>
>
>Dark wrote:
>> Hi tom.
>>
>> the Missions thing in Stfc deffinately sounds fun, ---- I'd actually be 
>> interested to know how real time command of multiple ships would work.
>>
>> As to Raceway and Monti, as I said, so long as human speech is stil being 
>> used for the atmospheric bits in the game , , I have no objections to the 
>> use of Sapi for reading status information, ----- even the horror that is 
>> Microsoft Sam which I'm forced to endure at the moment (though I'm hoping to 
>> get this fixed at some point).
>>   
>
>
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