Hi,
yeah, you've really done a great job mixing the game sounds, and Sarah did a 
wonderful acting. Even most of the synthesized voices sound reasonable 
enough.
Just cool!

I didn't say I didn'T read HP books, but I just read the Czech translations. 
And certain names or expressions, even some charms etc. were simply 
translated so that the words have nothing to do with the original, even 
etimologically. So I often have to guess and sometimes I remember the thing 
from Half blood prince which I in fact read in English but it was in a rush 
as I was at a friend of mine at that time, so I couldn't really translate or 
remember everything.
I know about the apparation. At first I thought I must have hit a by 
accident right at the beginning of the game and that got me into the broom 
cupboard. But I realized it wasn't the case.
I just start the game up and everything runs as usual, except that the game 
says I am in the broom cupboard when I hit w - however, no sounds can be 
haard (I mean no ambient sounds or distant sounds of creatures etc.), and 
there are walls all around me, blocking in all directions. And the scan 
brings me nothing.
The same goes for the creatures. There is just noone and then, immediately, 
all of a sudden, without any warning, there is Peeves next to me. I 
understand the ghosts like getting in touch with me, as I am the lovely miss 
intruder, but well, it doesn't feel so pleasant to me... :-D
Other than that, and the fact that I seem to have gotten lost, a really 
great game that simply blows me away!
Although I can imagine that it wouldn't appeal so much to someone who hasn't 
read the books at all.
Thanks for the answers.
And, by the way, as I downloaded the game like 30 minutes after the release 
was announced, and then patched it yesterday, I doubt I have an earlier 
beta. *smiles*
Take care and beware of the caretaker,
Lukas
----- Original Message ----- 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, March 19, 2007 5:25 PM
Subject: Re: [Audyssey] Sarah impressions and questions


> Hi Lukas,
> It almost sounds like you have an earlier beta since I fixed some of the
> things you talked about.
> Playing the game without reading the HP books would be challenging but not
> impossible.
> For example the portrait in the basement is a character that died in the
> sixth book and she was known to be in the Hufflepuff house.
> So I had her guard the Hufflepuff door and you need to use the  Helga
> password since that was Hufflepuff's first name to get in.
> The trick step works at random and trips you up some of the time.
> The fireplaces and windows and hour glasses are there for orientation and
> atmosphere reasons.
> So are the suits of armor but on later levels you may find them moving
> around blocking you.
> I don't think there is a distance to the stun spell but I will check it 
> out.
> After a while you will get to know if a ghost voice is a certain loudness
> then it is getting close.
> I use the control d key to check if the nearest creature is getting closer
> without having to do anything else.
> You can also hit shift d to get a menu of the objects and ghosts around 
> you
> and at what direction and how fare away.
>
> You enter the broom cupboard by hitting the a key if you have any apparate
> spells left.
> This is like the teleport in Shades of Doom.
> The lock door spell can be used on a few doors but since nothing should 
> get
> into the broom cupboard but you I did not put it on that door.
> I enjoyed making up what I would imagine would be the sound like the
> Apparition spell where I combined a rubber balloon stretching and a gun 
> shot
> that echoes.
> I thing Sarah did a very good job reading the lines of text I sent her and
> made the game more human and less synthesizer sounding.
> Phil
>
> ----- Original Message ----- 
> From: "Neo" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Monday, March 19, 2007 9:51 AM
> Subject: [Audyssey] Sarah impressions and questions
>
>
>> Hi Phil,
>> I've just tried out the Sarah demo, and I must say that I honestly didn't
>> even dare to expect a game of such brilliance, complexity, beauty and
>> perhaps realism (if it's at all possible to put it this way) like the one
>> you've produced! I am surprised, pleased, amazed, stuned... Even without 
>> a
>> stuning spell. :-)
>> I believe the developers of the mainstream HP rubbish games should learn 
>> a
>> load from you.
>> Now, if only I had enough money and a way to buy it, I would go ahead
>> immediately.
>> HOwever, I also have several curious questions, and no, please, don't
>> advise
>> me to find the answers in a textbook. I'm not Hermione! :-D
>> 1. I can never seem to manage to stun any character. Is there any general
>> distance between me and the creature for the spell to succeed? I know I
>> must
>> be facing in the right direction, naturally. Also, the characters seem to
>> move a bit too quickly for my liking, even on the easy difficulty. 
>> There's
>> noone around at one moment, and a second later I get touched by Peeves or
>> the Basilisk. And that darn cat is just too fast so I can never stun her,
>> nothing seems to scare her, and she always calls her personal caretaker
>> soon
>> enough who gets me before I can even recognize he's there, but I guess
>> I'll
>> just have to get used to the creatures' speed. :-)
>> And, by the way, when Filch is a caretaker, why don't you tell him to put
>> or
>> hang orientation signs all around the castle, or at least the ground 
>> floor
>> and basement, so that I can at least know where the heck I'm goin'? LOL
>>
>> 2. Often times I appear in the broom cupboard instead of the entrance 
>> hall
>> when the game starts. I suppose that's just a nasty little bug?
>>
>> 3. Sometimes it's difficult for me to figure out what an item is, as I've
>> never read the HP books in English and certain expressions are pretty
>> special. :-)
>> Are the hour glasses, fireplaces, windows and the suit of armour of any
>> use?
>> Also, I can't realize what I am supposed to do with the huge bottle with 
>> a
>> cork and with the portrait, but that might just need a bit more time.
>> I found a piece of string in the office and when I tried to use it at the
>> bottle and the portrait, something just happened, but I can't get the
>> point
>> of it.
>> 4. What should the vanishing step do? I've tried stepping on it countless
>> times, but nothing ever happened.
>> I mean, I guess it shall just play the sound of stepping on the vanishing
>> step as the step disappears under my foot, but I can never make this
>> happen.
>> 5. Does the coloportus charm work on any door, or is it there just for
>> certain challenges? I tried to seel the broom cupboard door with it in
>> fear
>> of a nasty creature stealing the items I might store in there, but I
>> wasn't
>> successful.
>> 6. Is there any other way to get off the broom rather than dropping it 
>> and
>> then picking it up again with the up password?
>>
>> Well, these would be enough for now, but don't calm down too much - more
>> will no doubt follow. :-)
>> Anyway, thanks in advance for any answers, and once again my most sincere
>> thanks for one of the best accessible games ever released.
>> Take care for now,
>> Lukas
>>
>>
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