I meant the former. Star Trek: Final Conflict has part of the groundwork 
already laid with its turn-based battle system. But I'd want a fully audio 
RPG, not something you need a screen reader to play. We have enough of those 
as it is. But basically you'd walk around in realtime and then when you'd 
enter a battle you'd select choices from a menu. So think Final Conflict 
with some realtime elements and a fantasy setting.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
----- Original Message ----- 
From: "Brandon Hicks" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, March 19, 2007 4:59 PM
Subject: Re: [Audyssey] Maximum purchase cost for audio games?


> Hi,
> I'm just curious as to what you'd define an audio RPG. Do you mean a
> game that's fully emersive, with audio environments and soundscapes
> played in RPG style somehow, or an RPG that you can read with the
> screenreader that contains audio effects?
> If the second one, DragonSlayer Games which is on Phil's site of links
> to interesting games have two of these type of game which I find pretty
> cool. They're not hours and hours long, but they're pretty fun for a 
> while.
> Brandon
>
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