I meant the former. Star Trek: Final Conflict has part of the groundwork already laid with its turn-based battle system. But I'd want a fully audio RPG, not something you need a screen reader to play. We have enough of those as it is. But basically you'd walk around in realtime and then when you'd enter a battle you'd select choices from a menu. So think Final Conflict with some realtime elements and a fantasy setting. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas ----- Original Message ----- From: "Brandon Hicks" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Monday, March 19, 2007 4:59 PM Subject: Re: [Audyssey] Maximum purchase cost for audio games?
> Hi, > I'm just curious as to what you'd define an audio RPG. Do you mean a > game that's fully emersive, with audio environments and soundscapes > played in RPG style somehow, or an RPG that you can read with the > screenreader that contains audio effects? > If the second one, DragonSlayer Games which is on Phil's site of links > to interesting games have two of these type of game which I find pretty > cool. They're not hours and hours long, but they're pretty fun for a > while. > Brandon > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
