Actually charles, I can see the point of the claime that resources focused on producing adaptations of things for the visually impared community should be focused on newer, more relevant material.
I have a constant battle with the various charities in England who focus so much time and resources into producing audio and braille books aimed only at the older generation, to the point where getting books like steven King's Dark tower series is extremely difficult. Optimally, I'd say where resources are limited there should be a mix of things, classic books and films etc, as well as the most recent releases. However, in the case of gaming, and more specifically in the case of Montizuma's revenge, I don't think the arguement applies, sinse firstly, people are stil very deffinately playing 2D platformers in general (and as I've said, even Monti in particular), and also, unlike in literature, very litle of the vast catalogue of mainstream games are! in fact fuly accessible. then, there are the developement related issues I mentioned. Beware the Grue! Dark. ----- Original Message ----- From: "Charles Rivard" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Friday, March 23, 2007 2:59 AM Subject: Re: [Audyssey] Montezuma's Revenge News > Maybe he can see this flaw: The Bible should not be reproduced in braille > or in audio format. Why? Well, heck, the King James Bible has a > copyright > of, I think, 1611. Dang, that's an old book, so why should we take such a > step backward by making it available to the blind? > ----- Original Message ----- > From: "Dark" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]> > Sent: Thursday, March 22, 2007 9:52 PM > Subject: Re: [Audyssey] Montezuma's Revenge News > > >> Michael. May I suggest you please take the following points under >> considderation: >> >> 1: For many blind people, the option simply does not exist to "go and >> play >> the original game" because it is a completely graphical game. For this >> reason alone, making an audio version which will be accessible to the >> entire >> visually impared community is an extremely worthwhile thing to do in and >> of >> itself, in the same way that converting books into braille and large >> print, >> making modifications to websites or software for screen readers and >> magnifyers, and producing audio descriptions (or indeed subtitles), for >> films are worthwhile things to do, simply because they decreace the >> amount >> of activities, choices and pleasures which disabled people cannot engage >> in >> by virtue of possessing a disability. >> >> 2: given that producing an accessible game remake is a worthwhile thing >> to >> do, if that remake can preserve the best elements of the original game, >> then >> it is clearly a successful remake, using the original layout is therefore >> an >> advantage. >> >> 3: I'm afraid I fail to understand precisely what you mean by "bringing >> the >> blind community into the 21st century" As far as I know, there weren't >> any >> audio games produced in 1984 when the original Monti was published. given >> that Audio game developement started much later than mainstream game >> developement, and involves far fewer resources etc, it does not seem that >> comparing audio games to "modern" games is either a fair or reasonabel >> comparison. Given the state of audio game developement, any audio game >> that >> takes a step forward, introduces inervative features etc is "Bringing >> bthe >> blind community into the 21st century." Montizuma's Revenge represents a >> large step forward in audio game developement, sinse it will be the first >> audio 2D exploration platformer, as well as the first audio game to >> feature >> extensive vertical as well as horizontal scrolling in a completely 2D >> environment. >> >> 4: sinse montizuma's revenge has recieved two graphical remakes, ----- >> one >> involving highly complex 3D graphics submitted to the retroremakes.com >> competition in late 2006, Montizuma's revenge may in fact be considdered >> a >> "modern" game even by the standard you seem to be employing. More >> generally, >> the 2D platforming genre continues to be extremely popular in the >> mainstream >> gaming world, with games like Mega Man Zx being released for the nintendo >> Ds >> in 2006, with a sequel already well in developement. >> >> 5: sinse Thom's montizuma game will employ features such as saving, and >> use >> extensive well-sampled audio, which certainly would not have been >> available >> to the Parker brothers in 1984, even if your claime that audio games >> should >> be "Modern" is justifyable, montizuma's revenge stil qualifies in many >> respects. >> >> All the best, >> >> Dark. >> >> >> _______________________________________________ >> Gamers mailing list .. [email protected] >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> > > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
