Lets face it though, we are just starting.
Sighted stuff is way ahead of our stuff.
We have only just started the dotnet course of games.
There are still a few of us that use vb6, and autoit, or have just dropped said 
older things.
We have only just started multiplayer support.
We have only just got directx8 and 9 going, we havn't utilised all the ffb 
sticks, feadback stuff, only justed using mouse control, etc.
The list goes on.
We must also remember that all the sighted games require loads of power to run 
them.
There are 2 reasons why we havn't gone to that extreme.
Firstly there is the one tom mentioned, we can't possibly compete with sighted 
game companies.
More importantly We don't have the funds to get better and better computers, 
software and other things.
We can't say, this game requires 2gb ram, a 5.2ghz processer and 500gb of ram.
We could but some of us would have issues getting the required stuff and a lot 
of us wouldn't be able to afford the upgrade.
With the help of funding and such I have mannaged to get to where I am now.
However although I have got a new dvd rom, extra flash sticks, hard drives, 
mice, gaming sticks and other things, my system specs are basically the same.
The only thing that would get me to update is if the system exploded.
There is a chance that I may just get another older system to replace it with 
or a system of the same type going cheap.
I can't always aford the price.
This doesn't facter into account, office apps, oses, screenreaders, etc.
So as you can see its a bit hard to get always the best gaming thing.
At 01:48 a.m. 24/03/2007, you wrote:
>Hi,
>Yeah, manpower is also a very big contributer as to why we don't have 
>anything close to Tomb Raider Angel of Darkness, Resident Evil, Star 
>Trek Elite force, or another FPS game sightees play.
>They have money to higher real acters to do the cutscenes, they have 
>money to have profetional sound designers make the sounds, a team of 
>highly qualified developers to work on the code, and a team of inhouse 
>writers to write the game stories. So in that regard older Atari games 
>is simple in comparison.
>Let's think about this a moment. How much do you guess Raven Software 
>paid Kate Malgru to play Catherine Janeway in Star Trek Elite Force? How 
>much did they also dish out to have Tim Russ do Tuvock for Elite Force 
>as well. Those are the actual acters on Star Trek Voyager, and hiring 
>the real acters for the game had to come with a large price tag.
>Even if we use members of our own community I don't know how many have 
>any real acting ability. Obviously, Sarah who did the voicing for Sarah 
>is not too shabgy, but that is probably rare.
>
>
>Ron Schamerhorn wrote:
>> I have to respond here.  For one thing There's nothing wrong with bringing 
>> an older game to the accessible market for those who may have never played 
>> it.
>>   Your opinion of being up-to-date isn't wrong but devs have only had a few 
>> years compared to the sighted market which is ongoing and has much more 
>> manpower.
>>   
>
>
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