Exactly. I often find myself getting lost when I play shades of doom. I really like the game, enough to have purchassed it, but having to keep my bearings while at the same time trying to keep from getting killed can be difficult at times. Luckily, with shades of doom, i can at least tell if a monster is behind me because of the additional music that plays. But I do have that problem sometimes distinguishing if an object or door is in front or behind.
Lisa ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Friday, March 23, 2007 4:53 PM Subject: [Audyssey] Side-Scrollers vs FPS. > Hi Lisa, > Agreed. Side-scrollers are inherently much easier for us since we are > only interested in for general directions up, down, left, and right. It > is also easier to pinpoint where an item is as we can here it left or > right and only need to walk or jump in that general direction to grab > it. I really like this style of game play. Sure it is only 2D, but they > are easy to play and are a throwback to when games were all about fun > and not heavy graphics and sound. > I would like to write more side-scrollers, but it does seam there are > some that feel they have no value any more. > FPS games on the other hand are great, but they really are harder to > play. Games like Sarah and Shades of Doom are far more harder when it > comes to figuring out the levels and finding where things are, and I > even have a hard time figuring out if an item, is in front or behind me, > and that is something I don't like about FPS. > > > Lisa Leonardi wrote: >> Plus, the games in the 21st century are almost solely focussed on the >> graphical nature of the game. I, for one, am looking forward to another >> side >> scroller. Though I do have one or two of them, I don't find the games >> with >> the ability to turn in any direction as enjoyable. I like them, but I >> constantly feel like I'm in a maze. Where the sighted can look at the >> whole >> picture of the thing, and recognize where they are in relation to other >> things, we have to rely on maybe a scan or coordinates. So, I can't wait >> for >> Monty. >> >> Lisa >> > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
