Love the second idea! more Harry Potter like.
------------- For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 ----- Original Message ----- From: "Bryan Peterson" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Sunday, April 01, 2007 7:52 PM Subject: Re: [Audyssey] Sarah navigation. >I like the second idea better, but that could just be because I like >Sarah's > voice. > It ain't pretty when the pretty leaves you with no place to go. > J.D. Fortune, Pretty Vegas > ----- Original Message ----- > From: "Phil Vlasak" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Sunday, April 01, 2007 5:37 PM > Subject: Re: [Audyssey] Sarah navigation. > > >> Hi Tom, >> I did not use the marker feature in SOD too much so did not miss it in >> Sarah >> but I can understand how it would make navigating a lot easier. >> I have two solutions, >> 1 I can add a marker feature to control r since it is sort of like the >> remembral and this could be added in a patch. >> 2. I am thinking of adding a new spell, >> Flagrate, which Creates a burning, fiery line in the air >> drawn with the wand into specific shapes. >> Hermione used this spell to draw fiery X marks on the doors of the >> circular >> hall in the Department of Mysteries. >> Of course I would need Sarah to record the spell word Flagrate first >> before >> adding it. >> I will have to ask David how to add additional encrypted sounds to a game >> since I have not done this before. >> In either case Sarah would say x 1 for the first mark and x 2 for the >> second. >> I picked x since she already says that! >> Phil >> >> ----- Original Message ----- >> From: "Thomas Ward" <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" <gamers@audyssey.org> >> Sent: Sunday, April 01, 2007 3:52 PM >> Subject: Re: [Audyssey] Sarah navigation. >> >> >>> Hi, >>> Personally I miss the room describer, but since he has trouble puttin >>> that feature I guess I can do without that one. >>> Though placing some kind of markers would be good. Perhaps a spell Sarah >>> leaves to remember if she was there before. >>> >>> >>> Neo wrote: >>>> Hi Phil, >>>> personally, I believe I would cope just with the ability to place >>>> markers. >>>> Something like the SOD object locator (working at larger distances than >>>> just >>>> 5 feet and producing continuous signals once an item appears in range) >>>> would >>>> also come in handy but I can do without it. The markers would however >>>> be >>>> fine, as sometimes the remembral simply isn't just enough. The room >>>> describer is not a feature I would really miss or need. >>>> Thanks, >>>> Lukas >>>> >>> >>> >>> >>> _______________________________________________ >>> Gamers mailing list .. Gamers@audyssey.org >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>> visit >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> any subscription changes via the web. >> >> >> _______________________________________________ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.