Love the second idea! more Harry Potter like.


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----- Original Message ----- 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, April 01, 2007 7:52 PM
Subject: Re: [Audyssey] Sarah navigation.


>I like the second idea better, but that could just be because I like 
>Sarah's
> voice.
> It ain't pretty when the pretty leaves you with no place to go.
> J.D. Fortune, Pretty Vegas
> ----- Original Message ----- 
> From: "Phil Vlasak" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, April 01, 2007 5:37 PM
> Subject: Re: [Audyssey] Sarah navigation.
>
>
>> Hi Tom,
>> I did not use the marker feature in SOD too much so did not miss it in
>> Sarah
>> but I can understand how it would make navigating a lot easier.
>> I have two solutions,
>> 1 I can add a marker feature to control r since it is sort of like the
>> remembral and this could be added in a patch.
>> 2. I am thinking of adding a new spell,
>> Flagrate,  which Creates a burning, fiery line in the air
>> drawn with the wand into specific shapes.
>> Hermione used this spell to draw fiery X marks on the doors of the
>> circular
>> hall in the Department of Mysteries.
>> Of course I would need Sarah to record the spell word Flagrate first
>> before
>> adding it.
>> I will have to ask David how to add additional encrypted sounds to a game
>> since I have not done this before.
>> In either case Sarah would say x 1 for the first mark and x 2 for the
>> second.
>> I picked x since she already says that!
>> Phil
>>
>> ----- Original Message ----- 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Sunday, April 01, 2007 3:52 PM
>> Subject: Re: [Audyssey] Sarah navigation.
>>
>>
>>> Hi,
>>> Personally I miss the room describer, but since he has trouble puttin
>>> that feature I guess I can do without that one.
>>> Though placing some kind of markers would be good. Perhaps a spell Sarah
>>> leaves to remember if she was there before.
>>>
>>>
>>> Neo wrote:
>>>> Hi Phil,
>>>> personally, I believe I would cope just with the ability to place
>>>> markers.
>>>> Something like the SOD object locator (working at larger distances than
>>>> just
>>>> 5 feet and producing continuous signals once an item appears in range)
>>>> would
>>>> also come in handy but I can do without it. The markers would however 
>>>> be
>>>> fine, as sometimes the remembral simply isn't just enough. The room
>>>> describer is not a feature I would really miss or need.
>>>> Thanks,
>>>> Lukas
>>>>
>>>
>>>
>>>
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>>
>>
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>>
>
>
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