Indeed, and a good friend of mine recently got a nasty shark related 
surprise wen it happened, which was amusing.

I think for very complex games like Technoshock or Sarah a few sounds like 
the sounds for targiting enemies and a few basic sounds of their attacks can 
be useful, but I'd regard these cases as the exception rather than the rule, 
and certainly for a game like Treasuremania it isn't necessary imho.

And even for something like technoshock, or Sarah I'd only want a few sounds 
in the menue.

Beware the Grue!

Dark.
----- Original Message ----- 
From: "Robjoy" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, April 08, 2007 12:39 PM
Subject: Re: [Audyssey] treasure mania 1


> Well, it is possible to record reviews, so they're like screen shots, but 
> with sounds.
> A trailer is a bit different, as it is supposed to show the features of 
> the game, or to give a demonstration how the game will look like when 
> it'll be released.
> In this game, a learn game sound feature could spoil important things, for 
> example if you play the game at first, you won't know that the shark can 
> catch your
> net.
>
> Rob
>
> ----- Original Message -----
> Subject: Re: [Audyssey] treasure mania 1
> Date: Sun, 8 Apr 2007 06:20:59 -0500
> From: "Liam Erven" <[EMAIL PROTECTED]>
>
> no. But in a mainstream game, you can see screen shots, trailers, and a 
> lot
> more details.
>
>
>
> ---
> Lighttech Interactive
> http://www.lighttechinteractive.com
>
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